WHEN are lances going to get buffed or fixed?

They've literally already been buffed in the beta

didnt see it in the notes.

Whey some sort buffed (AdMech have more powerfull lance. And all lance reduce armor to 25) but it still suck. I have no idea how to make them work. Because of the low rate of firing, lances make too low damage per minute. And macro cannons even do better critical damage because they shoot more shells in solo volley at a better RoF. Banal transfer of quantity to quality.

I'd like to take an opportunity and ask:

The lock on tooltip states that it affects lances.

I know that it used to affect lances and later it was removed. Did they make lock on affect lances again or is it just a faulty, outdated tooltip?

As for lances overall: increase the damage. Ba dum tss. Starting with like: 20-25% and see which number makes them viable.

In my opion the damage outputs of all weapons, not only lances also macros, in comparrison to the hull points, are too low. Since the increase of the hull from bfga1 to 2 all weapons feel extremly weak.

As long it needs several volleys of the whole fleet to destroy a single escort something feels wrong for me.👎

@torgen said in WHEN are lances going to get buffed or fixed?:

In my opion the damage outputs of all weapons, not only lances also macros, in comparrison to the hull points, are too low. Since the increase of the hull from bfga1 to 2 all weapons feel extremly weak.

As long it needs several volleys of the whole fleet to destroy a single escort something feels wrong for me.👎

Eh, not really.

The space battles in 40k are pretty much the opposing ships slugging the shit outta each other for a very long time, it's not like in real life WWII for example, where usually a low percentage of projectiles hit, but those that did hit tended to hurt quite a bit, oftentimes doing some sort of more or less crippling damage.
See Battle of the Denmark Strait and subsequent hunt for Bismark. On both sides, few salvos hit the mark, but those that did, turned out to ALL be critical.

The 40k on the other hand, is known for having ridiculously strong weaponry, but even more ridiculously strong armor.

ESPECIALLY in space. While I can not point you to exact sources, according to various people who have read them, space battles can last (depending on source) from hours to several days. Leaning towards the latter in case of capital ships, as they are incredibly tough and have layers upon layers of void shields that keep regenerating.

Void shields are not represented well in the game, as while the outer layers take damage, the inner layers and already stripped shields regenerate. The system is good enough though.

The point is, having pretty long battles, with ships having a literal to of hp and comparatively low damage is VERY 40k.

@Ahriman Did you mean reload? lock on has always affected lances. Lances have double the crit rate for their damage as macros and count armour as reduced by 25

@brohanbroski said in WHEN are lances going to get buffed or fixed?:

@Ahriman Did you mean reload? lock on has always affected lances. Lances have double the crit rate for their damage as macros and count armour as reduced by 25

Ah, right. My bad. For some reason I thought it was lock on.

People are crying about macro and lances damage output seems low only because torps/bombers/boarding are all faster to kill a ship than standard weaponry.
ALso crits are doing much more job than standard hull damages.
It is not lances that need a buff it is other ways to make damages that needs to be toned done and more in line to the time-to-kill of standard weapons

Regarding to the tool tip the reload stance only affects "Standard weapons". For devs lances are no standard weapon, what I don't understand, because it's the second most common weapon.

I believe a good way to buff lances whould be to make the reloade stance also work on lances.

Bombers kills stuff very slowly. For a lot of carriers it takes more time to kill stuff with their bombers than with their guns even though they don't have a lot of them.

Torps do a lot of burst damage but very bad sustained damage and you most likely don't have enough to kill the entire opposing fleet so you can't compare the two it doesn't make sence.

Boarding is changed in the current beta it will no longer be instant.

last edited by CanardNoir

@torgen said in WHEN are lances going to get buffed or fixed?:

In my opion the damage outputs of all weapons, not only lances also macros, in comparrison to the hull points, are too low. Since the increase of the hull from bfga1 to 2 all weapons feel extremly weak.

As long it needs several volleys of the whole fleet to destroy a single escort something feels wrong for me.👎

I agree. imo It made Necrons redonculously OP.

last edited by CANNED_F3TUS

@brohanbroski said in WHEN are lances going to get buffed or fixed?:

necrons op

wot

They are against some factions. The only factions that have a fair chance vs necrons are the ones that spam torps or boarding.

@canned_f3tus and the ones that spam novas. And Druhkari. And other Necrons. Which brings us to either 8/12 or 9/12 Factions that can deal with them depending on wether you are including orks in boarding or not, and if those 5 (Eldar/nids/SM) are more of less auto wins, with the other 3/4 being similar depending on the build. Even the Tau aren’t so bad if they don’t spam escorts, as they can Annihilation them with crits from long range b/c no shield. This is somewhat mitigated by pyramidal, but that has a cooldown. If you don’t take it, that’s two more auto lose factions.

@ahriman said in WHEN are lances going to get buffed or fixed?:

@torgen said in WHEN are lances going to get buffed or fixed?:

In my opion the damage outputs of all weapons, not only lances also macros, in comparrison to the hull points, are too low. Since the increase of the hull from bfga1 to 2 all weapons feel extremly weak.

As long it needs several volleys of the whole fleet to destroy a single escort something feels wrong for me.👎

Eh, not really.

The space battles in 40k are pretty much the opposing ships slugging the shit outta each other for a very long time, it's not like in real life WWII for example, where usually a low percentage of projectiles hit, but those that did hit tended to hurt quite a bit, oftentimes doing some sort of more or less crippling damage.
See Battle of the Denmark Strait and subsequent hunt for Bismark. On both sides, few salvos hit the mark, but those that did, turned out to ALL be critical.

The 40k on the other hand, is known for having ridiculously strong weaponry, but even more ridiculously strong armor.

ESPECIALLY in space. While I can not point you to exact sources, according to various people who have read them, space battles can last (depending on source) from hours to several days. Leaning towards the latter in case of capital ships, as they are incredibly tough and have layers upon layers of void shields that keep regenerating.

Void shields are not represented well in the game, as while the outer layers take damage, the inner layers and already stripped shields regenerate. The system is good enough though.

The point is, having pretty long battles, with ships having a literal to of hp and comparatively low damage is VERY 40k.

I agree that space battles in 40k can last very long, for example when fighting ships of the same size, hide and seek, or hit and run tactics. But when a whole fleet, consisting of battleships, battlecruisers and cruisers, is fireing at a single escort (destroyer / frigate) the target is obliterated at once.

If you write the whole title in caps I'm sure the devs will realize the wiseness of your demands.

Ha, they've screwed lances back in BFG1 and still haven't fixed them, so forget it.
P.S last patch was a spit in a face with nerf-buff lance crits, and here is another one with "we will buff lances, but only for ADmech, so go fun yourself, Acheron, you're staying at bay".

last edited by Kavabingo