@coheed1988 said in WHEN are lances going to get buffed or fixed?:
I was browsing the available upgrades, and I suddenly noticed something lacking, that might be affecting how lances are used and perceived.
Macros have several upgrades that affect their DPS, like armor piercing ammo, daemonic sight, targeting coordinator. The only lance one is the increased range, which only affects Admiral and then is difficult to get much mileage out of considering how hard it is to stay at such rediculous range.
In BFG1 there was an ability called "Overload generator" which increased crit chance 300% when in lock on. Admitted I'd be hesitant to increase critical chance further as in considering the change to how critical hits are calculated now in relation to armor values.
I wonder if the way to improve lance mechanics is to provide selectable upgrades to compliment them. The only one I can think of that helps at the moment is Slannesh, but that's only indirectly.
NO NO NO
AND ONCE AGAIN BLOODY NO
Macros are already solid enough in default state, upgrades are only there as the icing on a cake. Pick what you want.
With lances, it would be pretty much an essential upgrade for Chaos, leaving only one other upgrade slot for your own choice.
I agree that criticals are not the way to go, the damage (especially armor piercing damage) needs some work.
Also, upgrades don't only affect the admiral, they affect every ship you have. Skills are admiral only.
What I'm trying to say is: in the first game ships had up to 5 upgrades each when fully leveled up, and each had 1 or more skills depending on the tonnage.
You could freely pick an assortment of "essential" upgrades (like launch bay reloaders for carriers, disruption overcharge for lance boats, etc.) and still have one or 2 slots left to pick what you personally liked (feel like having better shields? No problemo. Prefer more combustion? There you go).
Here we have only 2 skills/upgrades to choose from. They should be optional choices that complement your own playstyle and preference, but should not be make or break. Even the meta AP ammo upgrade is nowhere near as powerful as it was in the first game. Especially early on, when it reduced armor to 25 period. Now it only reduces by 15, with average armor being also higher by about 15.