Plus admech has the overcharge upgrade, while Chaos gets literally nothing for lances in upgrades department. Except the range upgrade which is next to useless, especially with lock on bonus.
Anyway back to the topic, I don't need to remind that Chaos lances come in pairs as that has been covered.
In any case, in my own experience so far the less-shots-but-higher-crit-chance lances of IN and AdMech have proved to crit more viciously than more-shots-but-less-crit-chance lances of Chaos.
Overall Chaos lances suck when one takes into account that Chaos is supposed to be a lance-strong fleet.
Seeing the "overcharged lances" (or something like that) perk of Apocalypse Battleship has given me an idea. How about giving all lance equipped Chaos ships a similar perk (something like "corruptive energies" or such) that makes their lances set the armor to 25, like it did in first game. I understand this could fuck up certain factions though, so this could as well be "reduce by 50, but to no less than 25".
This would keep Chaos lances at 1 dps, while returning them to a solid enough state.
I'd like to remind everyone that Chaos used to be a balance benchmark for all other factions in the first game. Not even IN was as stable.