I just went throught BFG rulebook to look at chaos ships and I came across the description of the orders. I just realized that ships stats have to be very closely related to orders bonus. But in BFGA2, if ships stats are relatively close to TT rules, order are gone. They have been replaced by stances and full ahead speed, rush etc, and stances are very different. I wonder if it could be the origin of many balance problems discussed on this forum.
The gap between close range macro and lance dps is because of reload stance bonus. Some ships overperforming at ranges they souldn't (Slaugter) is because of lock on stance (on release Eldar long range was a big prbl to). Smaller ships being crit every second too. It seems like a lot of problems are realted to stance or the fact that ships stats stayed mostly the same despite stances had changed completely.
So you could keep stances as they are but you probably have a lot of ship modification to do. (as we can all agree that most of the ships in this game are not well balanced) or maybe you could go back and have stance closer to the TT orders.
- Lock on would be your stance if you want to shoot better = +20% to hit for macro and some crit bonus for lances (100% may be to high, that's why crit resist had to be improved) no more range bonus
- Relaod would be your mobility / ordnances stance = lowering cd on ordnances / mobility skills, nom more imba +66% dps lol
- Brace for impact is your defensive stance bonus for turrets / and less moral dmg, no more -25% damages.
That way ships performances would be way simplier to balance depending on only one stance and weapons / ships stats of course.