MWJ discussion.

In my opinion MWJ is one of the most unfun abilities in the game. The game's essential part of "hunt down the frigates" in order to fight for point control becomes very dangerous since that escort can always summon his bigger brother. In 2v2 it is even more ridiculous, since it allows you to turn it into 2v1 as you can teleport your flagship into enemy backline while your enemy has to reorinate his frontline in order to help his sandviched teammate.

And thing is, it has next to no counterplay. It is instanteneous, get out of jail free card that dodges torpedoes, all bombs including stasis bubble. It gets you out if you had bad positioning and also has insane offensive capability on top of that. Don't even get me started on how ridiculous it is with eldar flagships which are already really hard to catch.

Personally I'd remove MWJ altogether, as it is very unfluffy and warps the game balance too much (pun intended). However, since it probably will never be removed, here are my proposals to add some counterplay against it. Cherry pick them as you like.

Proposal #1: MWJ has the same animation and channel time as Warp Jump. It can be interrupted in the same manner.
Proposal #2: MWJ should only target scanning range of your ships, no hopping to teammate.
Proposal #3: MWJ leaves a noticeable mark on location of it's arrival. Enemy vessel entering that zone interrupts MWJ.
Proposal #4: MWJ is removed from all eldar factions and is replaced with anything else. Eldar are good at punishing split enemy and have insane map control even without it.
Proposal #5: MWJ has a limited range. 18k is more than enough in my opinion, no need to be able to literally cross the entire map in a few seconds.

last edited by JawRippa

Would require a re-balance of IN as they absolutely rely on MWJ to be even remotely competitive in MP.

MWJ shouldn't let you rame + torp without any time for the other player to react. It shouldn't be free out of jail card either and it should be punishable wen miss used.

Oh and BS shouldn't need an upgrade to be viable in the first place.

So, buff all bs speed / turn speed to GC lvl.
Then, as you said, add a cast time to MWJ, so it could be interrupted with assault actions and +2 mins cd.

If MWJ can be interrupted by ships near the arrival it kinda defeat the purpose of the skill?

Well, a lot of upgrades are broken, most of them are too good / mandatory or useless. Fixing this one would be a good start.

I'd rather see IN Battleships become viable through other means. MWJ is a cheap way of doing so, as a BS ram+torps just deletes one of your ships (including BS!) if timed and positioned correctly. The only way of reliably countering it is by having a MWJ of your own or playing necrons.

Making BS have lower crit probability was a step in a right direction. We need more of that, like multiple crit stages for generators, engines and decks, with BS having more stages compared to other vessels. Maybe fire resistance of some sort.

last edited by JawRippa

The changes you are proposing would make MWD utterly useless. Id agree its extremely auto pick for most fleets. And its IN favorite. I think it should have less charges maybe? No scratch that. Think about it. Such a quick entry re entry takes alot of power. Perhaps it could be made that the generator or thrusters go offline for 5 seconds on re entry making MWD have a risk associated with it without gibbing its effectivness entirely. You MWD your shield will have to recharge giving your opponent a window to deal some damage.

last edited by CANNED_F3TUS

@jawrippa said in MWJ discussion.:

In my opinion MWJ is one of the most unfun abilities in the game. The game's essential part of "hunt down the frigates" in order to fight for point control becomes very dangerous since that escort can always summon his bigger brother. In 2v2 it is even more ridiculous, since it allows you to turn it into 2v1 as you can teleport your flagship into enemy backline while your enemy has to reorinate his frontline in order to help his sandviched teammate.

Lol can you show me where on this doll the IN player rammed you ? Seriously expect MWJ to be a thing, and use tactics that force a bait, or setup a death to the MJW ship. The only point I agree with is that it is not fluffy, as casual trips into the warp might end with the ship disappearing lol.

Removing MWJ would require colossal changes to support that hole you just created. Honestly, I would rather just swing the opposite direction and just make MWJ an inherent ability on battleships and increase their point cost to match or something to that effect.

But that starts a discussion on the internal balance of skills and upgrades which might be a tremendous bag of worms the devs don't want to get into.

One day or another, devs will have to look at skills and upgrades. Half of them are useless, most of them are generic between factions. They don t need to change everything but with patches, they can replace 1 or 2 in factions and make more dedicated upgrades/skills for specific factions. SM could benefit from upgrade that allow weapons crit to kill troops more easily, DE the possibility to create "false" ships to confuse the enemy...

@beernchips Agreed! I think internal balancing is the biggest problem in this game. I also think it is something that will be slowly phased through.

I've been struggling with ranking up as marines and I am so close to MWJ.

It will be amazing when I do get it as imagine that battle barge suddenly turning from a slow piece of junk to right next to the enemy flag.