Sandbox Campaign Suggestion

I would love to see if we could get some kind of sandbox campaign (galaxy conquer) which you can play with any faction in a random map. Maybe also with some random missions like transport escort, search and rescue missions, assault, data recovery and so on.

@torgen said in Sandbox Campaign Suggestion:

I would love to see if we could get some kind of sandbox campaign (galaxy conquer) which you can play with any faction in a random map. Maybe also with some random missions like transport escort, search and rescue missions, assault, data recovery and so on.

There's about half a dozen threads about this already. Yes, we all want that back from the first game. No, it's probably not coming back, because Tindalos is all about that multiplayer these days.

Would absolutely love a "free campaign" mode not tied to any particular storyline but just a good old fashioned Galatic Conquest sort of mode. That being said, the narrative campaigns are nice.

@romeo i dont agree with that. The campaigns are decent. And tindalos is going to bring out more PVE content. PVP only requires balance improvements and tweaks to factions. You seriously think focus or tindalos is gonna have 3/4 of the team sitting around making sandwiches for the few that are responsible for PVP.

last edited by CANNED_F3TUS

@canned_f3tus said in Sandbox Campaign Suggestion:

@romeo i dont agree with that. The campaigns are decent. And tindalos is going to bring out more PVE content. PVP only requires balance improvements and tweaks to factions. You seriously think focus or tindalos is gonna have 3/4 of the team sitting around making sandwiches for the few that are responsible for PVP.

Campaigns aren't half bad, I've done my share of congratulating them on that. But given how much singleplayer stuff we gave up to appease the multiplayer crowd, there's little doubt who they're catering to these days. As for the team, I suspect with a couple exceptions, most of the devs working on multiplayer or singleplayer are the exact same staff, meaning Tindalos can't logically work on both simultaneously without splitting their attention in half.

@romeo i dont think they gave up anything for single player imo. Unless you consider changes to fleet costumization as giving up much.
And i really doubt they are just gonna blow off the single player content. Cause thats really the only way they will be able to continue making money with DLC. They can easily make 2 expansion packs wrapping it up for the aeldari alliance, chaos, tau and orks. But i think they will have to get with GW on that.

@canned_f3tus said in Sandbox Campaign Suggestion:

@romeo i dont think they gave up anything for single player imo. Unless you consider changes to fleet costumization as giving up much.
And i really doubt they are just gonna blow off the single player content. Cause thats really the only way they will be able to continue making money with DLC. They can easily make 2 expansion packs wrapping it up for the aeldari alliance, chaos, tau and orks. But i think they will have to get with GW on that.

Fleet Customization I would argue was probably one of the biggest, if not the biggest, features of the first game, so yeah, I do consider that giving up quite a bit. And that's one feature among several. We also gave up fleet progression, ship progression and multiple game modes for the multiplayer crowd. Let's not kid ourselves here, singleplayers had most of their content cut to appeal to multiplayer.

I don't disagree with you on the financials of it, but I also don't have enough faith in Focus Home to assume they know that, based upon what I've seen.

@romeo the studio has a history of having a MP focus. the customisation stuff from the first battlefleet gothic has many similarities to the ship customisation from stellar impact (which is a MP only MOBA-like).

@fosil said in Sandbox Campaign Suggestion:

@romeo the studio has a history of having a MP focus. the customisation stuff from the first battlefleet gothic has many similarities to the ship customisation from stellar impact (which is a MP only MOBA-like).

That very well may be the case: I adamantly didn't give a damn about multiplayer the first time around, but the singleplayer content was more than enough to keep me sated.

BFG2 in comparison I haven't touched basically since it came out of Beta. There's just not enough to do as a singleplayer. If this is what I should expect from Tindalos, it'll be the last game I end up buying from them. 😕

Idk I feel like there's actually a lot more to do singleplayer wise here. There's an actual macro aspect to the campaign. I feel the mix of an actual overworld, commanders, special events, fleet construction etc etc easily offset BFG1's 1-fleet customization. But that's jmo.

@admiralatlas said in Sandbox Campaign Suggestion:

Idk I feel like there's actually a lot more to do singleplayer wise here. There's an actual macro aspect to the campaign. I feel the mix of an actual overworld, commanders, special events, fleet construction etc etc easily offset BFG1's 1-fleet customization. But that's jmo.

Yeah, I could certainly understand that, but to me, I loved customization. The skirmish progression from the first game had no story or campaign to speak of, but I'd say I dumped well over a hundred hours in to that, compared to the 10-20 for the campaign. This new game I've got a good 30 hours or so... But I just can't seem to find any reason for me to come back. No mods, no progression and only a few campaigns means once I've seen everything, I'm done.