@pacalis said in Bot AI:
youtube video found by doing the heavy lifting of writing ins sand coop in search field. @MarksmanMax i can also make a more comprehensive guide on how to do it yourself if you want. Hope this answered your question where you wanted me to find videos of the not difficult coop. video was the top result, its a bit boring to watch if u know the game (I know you have a lot of hours, so this sentence was not directed at you specifically). enjoy
It helps that that guy's PC can run the game at 60 FPS on maxed settings.
Also, GOOD FUCKING JOB LMAO. In this exact video at about 17:03 the guy dies to direct Dshk AI aimbot bullshit. Not only that, but said Dshk bot basically wipes the entire team with aimbot. The last guy dies from a Molotov direct impact. GG.
Maybe watch the videos you post before using them as proof that the AI are balanced, or aren't bullshit, or whatever fucking point you're even trying to make that I still don't understand.
Are you still of this opinion or did my previous answer clarify?
I still gotta pick apart that bullshit argument. I'll do it after this post.
Here is an example for you on the user friendly unreal engine.
Name one FPS game on UE4 that's not Fortnite that doesn't have bugs or sh*t optimization. Fucking hell, even Fortnite has problems.
I did not ask you.
Clearly, you did, as I'm the only person actually still talking to you lmao.
This is known as rhetorical questions.
Yeah, but either you expected an answer from someone else or you decided to write out a question and answer it yourself with no evidence to back it up. The second one is stupid, so I chose the first one. Guess I was wrong.
-> Sven Coop (really improves Half-Life AI) * Do you have any video examples?
For general AI improvements, you could look up the Sven Coop enemies list to see changes and shit. Now, obviously, the AI isn't the best, as well as Cry of Fear, but considering the release dates of those engines, the AI is pretty impressive.
All games based of half life can have similar ai as ins2014, as ins 2014 is also based of half-life.
I thought you didn't have a problem with Ins2014 AI, though... so...?
Half-Life AI, in particular, would often just lose targets completely. Cry of Fear fixed that which made some already-hard enemies (Sawrunner) nightmare fuel. There's other stuff, too.
Comment from community manager of the game.
"Bots are only in the game for testing purposes. This is a multiplayer only game the fact that there are bots is a miracle in itself."
Lmao. Good job citing a comment that was posted four years ago.
-> Mount & Blade: Warband
Do I need to comment here?
Good job cherrypicking the worst combat scenario in-game without focusing on anything else, like, you know, the actual combat system. Good job.
Also, he must've shot the archers already, too, as he would be dead doing that otherwise.
Not [multiplayer coop] = irrelevant. (takes some reading to understand why it is irrelevant though, I could dig up an old post if you don't like to read about those differences in the source material by learning about a.i. in different games.)
Any STALKER game (singleplayer, for the most part) * Only singleplayer or pvp, no coop.
Why? They're still AI. AI doesn't exactly change much from a singleplayer game to a multiplayer one; there's just more time and money involved in the development of singleplayer games' AI as that's the main focus.
-> PAYDAY 2 has decent AI, actually. It's based around Coop, after all. *You sure its decent compared to NWI?
Comment on video is by Generalmcbadass, 1 of the most respected players in the payday community. You can here see he is also talking about bullet sponges.
Man, great job on this one. You do realize he's talking about AI teammates, and not AI enemies, right? Kind of invalidates your entire point there. This discussion is about AI enemies, not AI teammates.
Also, teammate AI can most definitely die in PAYDAY 2.
End note: Do you want me to continue to answer all your questions as you asked me to, or did my answers suffice?
Not really. Those were pretty sh*t comebacks; either they didn't make sense, were outdated, or were just blatantly about the wrong thing entirely.
This in itself should tell you a lot. In singleplayer games you can also use trigger points to a large degree, which is an action happening when you step on a certain area etc ->scripted events like that helps cover flaws of ai.
But... doesn't PAYDAY 2 use a lot of scripts, too? And trigger points? That's not a singleplayer game.
Misery (https://www.moddb.com/mods/stalker-misery) is my favourite, though based on your feedback you will hate it tremendously, it is the hardest (singleplayer) game I have played
I mean, I'm just trash at STALKER in general lmao.
Also, I'm not really sure why you'd say I hate it, because I said earlier:
I like difficult games. I do. I beat Cry of Fear on Nightmare Mode, for instance (which was basically just hell).
Still of this opinion or did my last few posts clarify?
Lmao, you really failed to clarify much, so yeah. Haven't changed what I believe at all.
Other people is currently approx 7.7 billion, most other people I encounter both professionally and socially does not give me that kind of feedback. Communication is a vital part of my real job, I would quickly lose my job if your statement was true=)
Actually, no. If you understood something called "context" you'd realize that "other people" is currently "Me / Kanyo". Answer that question instead.
Better yet, maybe have some comebacks to everything I actually said, as you didn't even comment on half of it. Here are just some things I assume I'm correct on (as you didn't reply):
Bot vision is far better than human vision (fixable, but it would require a lot of work) so they miss their first shots because that gives the player a chance to react. If you have this problem with Sandstorm, why aren't you upset about Ins2014 which has the exact same system?
First of all, you say that the Mosin, the strongest gun in the game, is "too weak" and then you say the damage model is fine. Aight. Makes sense.
So the problem isn't the fact that they can headshot you from 100 meters with a handgun. Nope. It's the fact that they choose to use a handgun at 100 meters.
First of all, some bots only have pistols. In fact, many of them only have sidearms.
Second, pistols are somewhat viable at range, especially the PF940 and L106A1. The M9 can hold its own as well. That being said, they probably aren't accurate enough to actually hit a headshot at 60 meters.
You actually said that you'd refuse to comment on this one at all, even though I have a point I'm making here. GG.
To be fair, I did specify STALKER wasn't really cooperative; don't know much about the PvP recall. PAYDAY 2 actually has somewhat-smart AI; at least, they don't necessarily always run at you head-on (although they usually do). Its just that each unit typically has its own scripts and behavior (i.e. Cloakers vs Snipers). They're also not bullet spongy (not after the balance tweaks lmao) unless you're on like Death Wish or above. Sandstorm's current AI is more-or-less Ins2014's AI, with a lot of improvements.
You didn't comment on anything here (except the bullet sponginess, but you actually didn't talk about enemies at all lmao).
What, so bots are f*ckin throwing knife ninjas or something? How many shots of vodka did you down before typing this?
First of all, thanks for attempting to insult me. You didn't actually base the insult off of anything I said. Doesn't really work.
In case you don't seem to realize, I am interested in this topic. That's why I'm still replying to you.
Either you're not the best at English, you can't type, or you simply don't care, because this sentence alone (where you call me out for failing to understand you) barely makes sense. At all. I'm no grammar Nazi, but I do get annoyed when you fuck up so badly I can't even figure out what you were trying to say.
In case you haven't realized, I normally do use "real" arguments. However, it's hard to reason with an illogical person.
Also, you basically haven't come up with a real argument for the entirety of this discussion.
This is definitely one of the dumbest things I think you've written.
"The bots are currently broken, but this 'difficulty' mechanic has an effect on how broken the bots are, therefore the difficulty mechanic is the root of the problem and not the fact that the bots are broken."
"So why not introduce lower difficulties as alternatives so everyone is happy?" Because the difficulty mechanic isn't the problem?
I'm not about to ignore bugs by saying that they're a feature of the game. We're not EA or DICE here.
"It is the "I die a lot, therefore the game must be broken" logic..." Please, save me some time and quote when I said anything remotely close to this. I'll wait.
"...we still need custom servers." There are custom servers already?
So you're basing your argument off of your opinion entirely? I normally wouldn't have a problem with that, except for the fact that you're attacking my argument because it's my opinion.
Congrats for not being specific at all; one of the many reasons why your arguments are failing miserably.
" ...it is fine to disagree..." Says the guy who wrote a full paragraph insulting me.
Also, literally no one in this entire discussion has agreed with basically anything you've said. That should be a warning sign.
Really? Are you trying to brag about your real-life accomplishments on the internet? No one fucking cares. Leave that on Twitter.
"High Horsing: Arrogantly believing oneself superior to others, often by putting down large groups of people." I've literally done neither of these things. In fact, so far you've put down everyone who disagrees with you, meaning not only are you the one "high horsing" but you're also a hypocrite.
These both contradict each other.
It's also quite a funny coincidence that no one else in this forum seems to be able to comprehend what you're saying either, don't you think?
Also, you didn't even address anything I said, really. Just trying desperately to defend your self-esteem.
Have fun with this post!