@romeo yeah. It would work in single player but it wouldnt do multi any good.
Also there shouldnt be a best ship or unit in a strategy game. Thats where individual point cost, tweaks to some characteristics and destinct combat roles come in play.
Example lunar. Since it has less overall DPS maybe they should improve its hull strength to give it a tank role.
Murder could get a bonus to forward lances but a nurf to broad side firepower to turn it into the perfect sniper ship with lances that got better alpha than the kitey variants because lets be honest.... When do you ever activly chase something with chaos. Nobody will ever really pick a murder because its prow lances just dont mesh well with the chaos play style.
Just little changes like that to some of the ships might make em more tempting to add to the fleet.
Has tindalos made a comment already with how they are going to add more variety?
Also you mention BFGA 1. That game suffered from ability and CC bloat/spam. Instead of ship spam the game revolved heavily about what gimic ability you were gonna abuse and i am glad they threw all that in the dumpster. Im not gonna say that bfga is a moba. But it felt like the abilities were more important than the ships you controlled. Bfga 2. It has its flaws but it feels more like a navy game than the first one ever will.