Question/discussion about accuracy

First of all, direct question, does anyone know (or would devs be kind to answer) how does accuracy change within and at boundaries, i.e. Is it a stepwise change, or is it a gradient within each range segment.

To illustrate, is accuracy for a imp macro battery (with no stance) 70% at 6.75k or is it 60% until it crosses the 4.5k boundary?

Basically does every inch matter, or is there no point getting any closer than the boundary requires?

And finally discussion, what would people think is better?

Accuracy is linear so it is 70% at 6.75k.
Lock on gives a flat 20 accuracy so it becomes 90% in exemple.
The tricks comes that a "fail" shot can still hit or a "win" shot can miss.

To explain, macros are shotting at a specific point that will hit the target taking in account the movement of the target. So if you change direction or speed a succeeded shot can still miss.
Also for big ships, if a shot is "failed" it means that he don t hit the point targetted but depending of the dispersion you can still another point of the hull and still deals damages (not sure if the explanation is clear)

last edited by Beernchips

@beernchips said in Question/discussion about accuracy:

To explain, macros are shotting at a specific point that will hit the target taking in account the movement of the target. So if you change direction or speed a succeeded shot can still miss.
Also for big ships, if a shot is "failed" it means that he don t hit the point targetted but depending of the dispersion you can still another point of the hull and still deals damages (not sure if the explanation is clear)

Basically "accuracy" is a stat that defines chance of shot being aimed correctly. High accuracy = good aim. But enemy movement, celestial objects, wrecks can reduce amount of shots that actually hit.