Patch 3 and Co-op 1.0 are LIVE!

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Greetings admirals!

We’re happy to release our third major update for Battlefleet Gothic: Armada 2 today!

It features the full release of the campaign co-op mode, new Necron ships, including a brand new one that will breathe terror into even the most battle-hardened admiral, and a massive number of bug fixes and balancing tweaks based on your feedback. As always, you’ll find a detailed patch log at the end of this post.

It’s been two months since the release of the game and we’d like to thank you once again for your enthusiasm! This new patch is an important milestone in our post-launch support. You can read more about the past updates here, and find our post-launch roadmap below as a reminder of what’s to come.

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Next on the list is the release of our Competitive System, allowing all you admirals to compete for the glory of being the best, as well as other rewards. Keep an eye out for more details to come!

Please continue to share your suggestions and report technical issues - we carefully read our Steam community hub and official forum. You can also join our Discord to meet fellow players and get the latest news from the team: https://discord.gg/fqpAG2D

Thank you once again for your support, feedback, and passion.

Tindalos Interactive & Focus Home Interactive

PATCH 3 CHANGE LOG

Added:

  • New Necron ship: GrandCruiser Scourge
  • New Necron ship: Cruiser Scythe Ruiner
  • New Necron ship: Cruiser Scythe Harrower
  • New Necron ship: Light Cruiser Sekhem
  • The AI should now show its flank when front weapons are destroyed and show its front when lateral weapons are destroyed.

Reworks:

  • Nova Cannon blocks all skills while launching (instead of maneuver skills)
  • Added new FX reskin to the following skills:
    • Chaos
      • Plasma Bomb
      • Bomb Disrupt Charge
      • Augur Disruptor
    • Orks
      • Plasma Bomb
      • Bomb Disrupt Charge
      • Augur Disruptor
    • Imperium
      • Bomb Disrupt Charge
    • Tau
      • Plasma Bomb
      • Bomb Disrupt Charge
  • Shadow Field starts to decrease after 2 sec of no-max speed
  • Residual Absorption works with Asteroid field

Battle/Balancing:

  • Number of skill charges is now related to a ship’s class (LC have 1 less, and GC/Titan have one more load for each step)
  • Ordnance skill cooldown begins when the ordnance is destroyed or upon return to the ship. It’s now possible to recall them at will.
  • Running Silent stance moved to the end of the stances ability bar
  • Plasma projectiles’ speed increased from 2000 to 2500
  • Tyranid Synaptic Relay now applies to Hiveships (not on Battleships)
  • Capping system: Adjusted cap speed based on tonnage. Escort caps at speed "x0.5", LC at "x1" (speed * reference), CR at "x2" BC at "x3", GC at "x4", BS at "x5". Ships beyond the heaviest one count as 50%.
  • Tyranid Overload Cavities now costs 3 crew per charge instead of one
  • Mass Recall now uses loads specific to the ship’s tonnage (LC = 1, C = 2, BC = 3)
  • Ramming damage has been reduced by 9.333%
  • Spur attribute’s ram damage decreased from +50% to +40%
  • Chaos prow Lances damage on cruiser and battlecruiser increased from 8 to 12
  • Shock Attack Mega Kanon assault actions increased from 2 to 4
  • Living metal substructure bonus increased from 25% to 30%
  • Gravity wave projector cooldown reduced from 60 seconds to 35 seconds
  • Marked duration increased from 30 seconds to 45 seconds
  • Tau Double Barrel Super Heavy Railgun Turret range increased from 9000K to 13500K
  • Wraithbone reinforcement armor value increased from 75 to 83

IMPERIAL NAVY:

  • Light Cruiser “Dauntless” cost has been decreased from 128 points to 116 points
  • Light Cruiser "Dauntless MK2" cost has been increased from 116 points to 120 points
  • Light Cruiser "Endeavour" cost has been decreased from 107 points to 94 points
  • Light Cruiser "Endurance" cost has been decreased from 105 points to 90 points
  • Light Cruiser "Defiant" cost has been decreased from 153 points to 138 points
  • Cruiser "Dictator" cost has been decreased from 206 points to 181 points
  • Cruiser "Gothic" cost has been decreased from 162 points to 154 points
  • Cruiser "Dominator" cost has been decreased from 188 points to 178 points
  • Cruiser "Tyrant" cost has been decreased from 178 points to 169 points
  • Cruiser "Lunar" cost has been decreased from 165 points to 157 points
  • Battlecruiser "Mars" cost has been decreased from 260 points to 230 points
  • Battleship "Retribution" cost has been decreased from 306 points to 293 points
  • Battleship "Emperor" cost has been decreased from 367 points to 351 points
  • Battleship "Apocalypse" cost has been decreased from 284 points to 271 points
  • Battleship "Oberon" cost has been decreased from 334 points to 293 points

ADEPTUS ASTARTES:

  • Light Cruiser "Vanguard MK1" cost has been increased from 171 points to 180 points
  • Light Cruiser "Vanguard MK2" cost has been decreased from 184 points to 175 points
  • Light Cruiser "Vanguard MK3" cost has been decreased from 172 points to 163 points
  • Cruiser "Strike Cruiser MK2" cost has been increased from 188 points to 194 points
  • Cruiser "Strike Cruiser MK3" cost has been decreased from 194 points to 188 points
  • Battleship "BattleBarge MK1" cost has been decreased from 500 points to 490 points
  • Battleship "BattleBarge MK2" cost has been decreased from 535 points to 470 points
  • Titan "Maccrage Honour" cost has been decreased from 1159 points to 728 points
  • Titan "Phalanx" cost has been decreased from 1618 points to 1016 points

ADEPTUS MECHANICUS

  • Light Cruiser "Defiant" cost has been decreased from 139 points to 121 points
  • Light Cruiser "Endurance" cost has been decreased from 108 points to 103 points
  • Light Cruiser "Endeavour" cost has been decreased from 104 points to 99 points
  • Cruiser "Gothic" cost has been decreased from 218 points to 213 points
  • Cruiser "Lunar" cost has been decreased from 215 points to 209 points
  • Cruiser "Tyrant" cost has been decreased from 221 points to 215 points
  • Cruiser "Dictator" cost has been decreased from 229 points to 212 points
  • Battleship "Ark Mechanicus" cost has been decreased from 368 points to 332 points

CHAOS:

  • Light Cruiser "Hellbringer" cost has been decreased from 169 points to 146 points
  • Light Cruiser "Hellbringer MK2" cost has been decreased from 143 points to 136 points
  • Cruiser "Slaughter" cost has been increased from 178 points to 187 points
  • Cruiser "Devastation" cost has been decreased from 218 points to 203 points
  • Battleship "Desolator" cost has been decreased from 278 points to 265 points
  • Battleship "Despoiler" cost has been decreased from 379 points to 347 points
  • Battleship "Planet Killer" cost has been decreased from 745 points to 709 points
  • Titan "Vengeful Spirit" cost has been decreased from 1138 points to 710 points

ORKS:

  • Escort ship "Ravager" cost has been decreased from 29 points to 27 points
  • Light Cruiser "LOTSA GUNS" cost has been decreased from 102 points to 95 points
  • Light Cruiser "Fly BOYZ" cost has been decreased from 146 points to 122 points
  • Cruiser "Killa Torpedoes" cost has been decreased from 138 points to 133 points
  • Cruiser "Terror" cost has been decreased from 186 points to 162
  • Cruiser "Terror Torpedoes" cost has been decreased from 186 points to 157 points
  • Battlecruiser "Hammer" cost has been decreased from 173 points to 158 points
  • Battlecruiser "Hammer Torpedoes" cost has been decreased from 173 points to 153 points
  • Battlecruiser "Hammer Zap" cost has been decreased from 153 points to 150 points
  • Battleship "Deadnot" cost has been decreased from 210 points to 196 points
  • Battleship "Deadnot FlyBoys" cost has been decreased from 321 points to 311 points
  • Titan "Space Hulk" cost has been decreased from 810 points to 607 points

AELDARI CORSAIR:

  • Escort ship "Nightshade" cost has been increased from 58 points to 59 points
  • Escort ship "Aconite" cost has been increased from 69 points to 71 points
  • Light Cruiser "Solaris" cost has been decreased from 166 points to 141 points
  • Cruiser "Shadow" cost has been increased from 171 points to 196 points
  • Cruiser "Shadow Kurnous" cost has been decreased from 232 points to 215 points
  • Cruiser "Eclipse" cost has been decreased from 293 points to 268 points
  • Cruiser "Eclipse Vaul" cost has been increased from 232 points to 261 points
  • Battleship "VoidStalker" cost has been increased from 472 points to 478 points
  • Defence Space Station cost has been increased from 544 points to 571 points

T’AU PROTECTOR FLEET:

  • Light Cruiser “Il’Porrui Emissary Dal’yth” cost has been decreased from 235 points to 185 points
  • Light Cruiser “Il’Porrui Emissary Bork’an” cost has been decreased from 193 points to 168 points
  • Cruiser ”Lar’Shi’Vre Protector T’olku” cost has been decreased from 199 points to 187 points
  • Cruiser ”Lar’Shi’Vre Protector Vior’la” cost has been decreased from 197 points to 185 points
  • Cruiser ”Demiurg Bastion” cost has been decreased from 231 points to 207 points
  • Battleship ”Demiurg Stronghold” cost has been decreased from 347 points to 330 points
  • Battleship ”Or’Es El’Leath Custodian” cost has been decreased from 502 points to 468 points

T’AU MERCHANT FLEET

  • Light Cruiser “Il’fannor Ke’lshan” cost has been decreased from 153 points to 135 points
  • Light Cruiser ”Il’fannor Dal’yth” cost has been decreased from 107 points to 92 points
  • Cruiser ”Lar’shi Vash’ya” cost has been decreased from 205 points to 185 points
  • Cruiser ”Lar’shi Tolku” cost has been decreased from 202 points to 182 points
  • Cruiser ”Demiurg Bastion” cost has been decreased from 231 points to 207 points
  • Battleship ”Demiurg Stronghold” cost has been decreased from 347 points to 330 points
  • Battleship ”Gal’leath Vash’ya” cost has been increased from 294 points to 298 points
  • Battleship ”Gal’leath Bor’kan” cost has been decreased from 281 points to 275 points

NECRONS:

  • Light Cruiser “Sekhem” cost has been increased from 128 points to 140 points

TYRANIDS:

  • Light Cruiser "Acid Voidprowler” cost has been decreased from 133 points to 118 points
  • Light Cruiser "Bio Projectile Voidprowler” cost has been decreased from 117 points to 102 points
  • Light Cruiser "Bio Strangler Voidprowler” cost has been decreased from 121 points to 106 points
  • Light Cruiser "Corrosive Clutch Voidprowler” cost has been decreased from 115 points to 105 points
  • Light Cruiser "Bio Clutch Voidprowler” cost has been decreased from 114 points to 104 points
  • Light Cruiser "Corrosive Strangler Voidprowler" cost has been decreased from 122 points to 107 points
  • Light Cruiser "Bio Acid Voidprowler" cost has been decreased from 132 points to 117 points
  • Light Cruiser "Corrosive Projectile Voidprowler" cost has been decreased from 118 points to 103 points
  • Cruiser "Bio Infestation Razorfiend” cost has been increased from 187 points to 190 points
  • Battlecruiser "Corrosive Clutch Devourer" cost has been increased from 203 points to 207 points
  • Battlecruiser "Bio Tentacles Devourer" cost has been increased from 218 points to 221 points
  • Battlecruiser "Infestation Devourer" cost has been increased from 220 points to 259 points
  • Cruiser "Corrosive Infestation Razorfiend" cost has been increased from 174 points to 178 points
  • Battleship "Bio Tentacles Hiveship" cost has been increased from 309 points to 329 points
  • Battleship "Acid Infestation Hiveship" cost has been increased from 359 points to 380 points
  • Battleship "Bio Acid Hiveship” cost has been increased creased from 340 points to 343 points
  • Titan “Ancient One” cost has been increased from 528 points to 565 points

DRUKHARI / DARK ELDAR:

  • Escort “Sigil” cost has been decreased from 57 points to 54 points
  • Escort “Immortality Denied” cost has been decreased from 68 points to 64 points
  • Escort “Venom Blade” cost has been decreased from 70 points to 66 points
  • Escort “Talon Cyriiix” cost has been decreased from 62 points to 59 points
  • Escort “Lost Hatred” cost has been decreased from 74 points to 70 points
  • Light Cruiser “Dark Mirror“ cost has been decreased from 161 points to 148 points
  • Light Cruiser “Burning Scale“ cost has been decreased from 193 points to 179 points
  • Light Cruiser “Baleful Gaze cost has been decreased from 155 points to 142 points
  • Light Cruiser “Bladed Lotus“ cost has been decreased from 152 points to 139 points
  • Cruiser “Flayed Skull“ cost has been decreased from 229 points to 205 points
  • Cruiser “Fiend Ascendant“ cost has been decreased from 293 points to 256 points
  • Cruiser “Bleak Soul“ cost has been decreased from 235 points to 185 points
  • Cruiser “Bloodied Claw“ cost has been decreased from 207 points to 197 points
  • Battleship “Obsidian Rose“ cost has been decreased from 352 points to 334 points
  • Battleship “Iron Thorn“ cost has been decreased from 448 points to 400 points
  • Battleship “Dying Sun“ cost has been decreased from 332 points to 316 points
  • Battleship “Falling Moon“ cost has been decreased from 350 points to 334 points

ASURYANI / CRAFTWORLDER:

  • Escort “Shadowhunter“ cost has been decreased from 79 points to 74 points
  • Escort "Shard Shadowhunter“ cost has been decreased from 85 points to 80 points
  • Light Cruiser "Ghost Wraithship" cost has been decreased from 206 points to 196 points
  • Light Cruiser "Firestorm" Wraithship" cost has been decreased from 176 points to 172 points
  • Light Cruiser "Moonray Wraithship" cost has been decreased from 209 points to 196 points
  • Cruiser "Starfall Dragonship" cost has been increased from 228 points to 242 points
  • Cruiser "Ghost Dragonship" cost has been decreased from 292 points to 274 points
  • Cruiser "Firestorm Dragonship" cost has been increased from 219 points to 229 points
  • Cruiser "Moonray Dragonship" cost has been decreased from 284 points to 265 points
  • Battlecruiser “Flame of Asuryan” cost has been decreased from 419 points to 399 points
  • Battlecruiser "Phoenix Ship” cost has been decreased from 419 points to 370 points

General/Campaign Fixes:

  • Warp risk: destroyed ships were not properly displayed on the score screen
  • The Unsustainable World bonus was wrong
  • A crash happened sometimes when opening the Ship Viewer panel
  • The All POI Devoured achievement couldn’t be unlocked
  • The prologue completion achievement couldn’t be unlocked
  • When losing a battle, the player now gains a lot less points than before
  • The Tremor Cannon and OsTara Cannon skills were not functioning properly
  • Ships without body parts cannot get the warp risk Daemon Sabotage
  • The Living Metal Substructure upgrade wasn’t functioning properly
  • After loading a saved game, the mouse cursor was not displayed
  • Several rewards were not displayed in the renown menu
  • The player lost control of their fleets if they left their mouse on a map while closing the battle result panel
  • The Doom Scythe Squadron skill had a wrong description
  • Bugs on 1440p screens on the campaign map Galaxy view

1. Imperium Campaign

  • The bravery bonus on the Cardinal World POI couldn’t be cumulated
  • The critical bonus on the Training Outpost POI couldn’t be cumulated
  • In The Dark Throne mission, the domination area GUI wasn’t visible guest-side
  • There was no feedback when the player was trying to buy a Leader without the required resources
  • A crash happened in the Rise of Cadia mission if the player had only Spire’s fleet alive and its two other fleets destroyed
  • While finishing the Imperium campaign in Hard mode, the player unlocked the “Finish the Necron campaign * in Easy mode”' achievement
  • In The Dark Throne mission, the half-mission cutscene was running at the same speed as the current game speed
  • In Stopping the Harvest mission, the Training Outpost was outdated
  • The Death World bonus effect wasn’t working properly. It now applies to every faction of the Imperium
  • Evacuation mission: It was impossible to load a previous save of this mission
  • Evacuation mission: the turn number wasn’t properly displayed
  • In the Repentance mission, the game system considered the player to have chosen the Osmadiel side in the rewards, if Korahael had died

2. Necron Campaign

  • In the Rebellion mission, The defense platforms and ship destruction objectives are now triggered separately
  • The Veil of Shadows skill wasn’t working properly
  • In the Star makers mission, The Blackstone Fortress sometimes didn’t spawn

3. Tyranid Campaign Fixes

  • In the Slip through the Net mission, the two named ships didn’t have associated names in the fleet panel
  • The Deployment Order panel wasn’t functioning during a scripted mission
  • The Unviable World POI attribute wasn’t working
  • In the Wounded Prey mission, the Light Casualty objective wasn’t validated when executing a Boarding Action
  • In the Slip through the Net mission, The Escort objective was failing if the player finished the mission too quickly.
  • When the player was selecting a fleet in the fleet selection panel, the camera couldn’t be moved with the directional arrows.
  • The deployment order panel localization was wrong
  • A tooltip on the Deployment Order panel was empty
  • Some texts were exceeding the limits of the right side informative panels
  • The reward of the mission The Stronghold was bugged
  • The Fungus Repulsor Chemicals attribute was displayed with a green color, like an upgrade
  • Warp risk: The destroyed ships were not highlighted as such in the scorescreen
  • The player could get stuck in the first mission of the Prologue after the Blackstone Fortress’ destruction
  • If the player was destroyed the Vengeful Spirit ship too quickly, the game was paused
  • The Menshiro Trench POI was visible and selectable as well as being in a hidden system
  • The GUI was still displayed after a lost game
  • Natural Biotoxine attribute was not applied to the sector if this sector was not controlled by the player
  • The Genestealer Cult description was not correct

Co-op mode Fixes:

  • Added Feedback on the End Turn button informing the player that their teammate is ready to end the turn
  • The fleet selection feedback was disappearing after a move
  • The Spirit gate mission: The guest was crashing when landing in the host game
  • Apostle of Destruction mission: The guest was crashing after using the Eye of the Omnissiah
  • The objectives descriptions for foreign saves were not updated after a fix
  • The players’ ships were displayed in the wrong color on the minimap
  • There was no feedback highlighting which allied player was controlling which ship
  • Indigestible mission: the guest wasn’t seeing any drop zones nor their countdown
  • The Pyre mission: In the Abbadon introduction cinematic, the Vengeful Spirit ship had no torpedoes launcher
  • The Stronghold mission: the Trionic Activator icon wasn’t properly displayed guest-side
  • The Giant Asteroids were not functioning properly
  • Giant Asteroid/Solar Eruption/Wave Radiation: the announcement messages were not displayed guest-side
  • Devourer Wake mission: The reward of the mission was not unlocked for both of the players
  • The Plasma Storm FXs were not displayed guest-side
  • The ships in the Ship Viewer were not properly displayed guest-side
  • After a battle, the host couldn’t get access to the Ship Viewer
  • The guest was not able to recruit Leaders
  • A Warp Risk happening at the end of a battle wasn’t displayed guest-side
  • When switching which player controls a ship while the ship is about to launch a skill, the player wasn’t able to cancel this skill
  • The credits at the end of a campaign were not displayed guest-side
  • During a battle, the fleet’s shield in the fleet panel wasn’t displayed guest-side
  • When the host was creating a fleet, the admiral picture and its name were not properly displayed
  • During a battle, the admiral names were not displayed guest-side
  • The camera was not functioning properly (campaign map, mission introduction, scripted movements) on guest-side.
  • End of a Billion Souls mission: The mission outro was displayed into the Craftworld on guest-side
  • Star makers mission: The GUI wasn’t displayed after the Dark Throne cutscene.
  • Wrath of the Primarch mission: The grid wasn’t displayed after the Guilliman introduction cutscene
  • The guest crashed while joining a host that was moving a fleet on the campaign map
  • The POI upgrades sound feedback were not played on guest-side
  • The retargeting feature when double-clicking on an objective wasn’t working on guest-side
  • The guest encountered an infinite loading screen if he left while loading one of his saves
  • The guest was able to click several times on the POI upgrade button while the host was opening the Shipyard
  • The guest was kicked when executing the exact same action that the host at the same moment
  • A bug was preventing the guest from unlocking systems with battleplans
  • The guest was able to buy Tendrils Developments but then wasn’t able to change it
  • The Devourer Wakes mission: the Ancient Psychic Scream VFX/SFX were not properly displayed on guest-side
  • The camera guest-side was sometimes stuck after a battle
  • The Fleet Deployment status was not taken into account guest-side
  • The defense platforms shipcards were displayed twice under the minimap guest-side
  • No skill cooldown was displayed on guest-side when the host was using them
  • The guest was not able to select all its ships with the Ctrl+A shortcut
  • The allied pings were displayed in a red color
  • The Overloading Cavities skill was displaying a circle but only the active ship was affected
  • The Ork Nova Kannon was not dealing the expected damages
  • Optimisation on Black Hole Cannon FX
  • Some collisions when a ship exploded were bugged
  • Tau LarshiVashya and Larshi Tolku ships load sometimes caused crashes
  • Call to Arms does not cancel the currently activated stance anymore
  • Imperial Admiral now also has the Commissar encouragement order
  • The Battleships Gal'leath vash'ya et Gal'leath tolku had the wrong weapons
  • Shock Attack Mega Cannon damage was wrong
  • A game exploit in custom game against the AI was allowing an instant win with a fleet power of 2
  • In the fleet creation panel, every ship of every faction had a shield and a hull value of 75
  • The Tyranids Battery weapons were stuck firing when taking a second Light Critic
  • The selected skills and upgrades by the guest at the deployment phase were not saved if the countdown reached 0
  • The Capitulate pop-up display was time-limited but there was no feedback on the remaining voting time
  • The Wych Cult upgrade was not updating the tooltip weapon
  • The Necron ships were recovering troops even in Drifting Hulk state
  • The guest was crashing if an Ork Kannon was in a critical state
  • The Tau torpedoes had no pierce armour
  • The Multi-Spectrum Probe upgrade was not applied on the Light cruisers
  • The guest was sent back to the main menu while playing a 1v1 skirmish with Space Titans
  • The player couldn’t select their stance during the deployment phase
  • The Repulsive Great Cruiser didn’t have the same amount of Mega Heavy Macros in different subfactions
  • The Eldar Probes did not stop at the targeted place

Structure

  • The game now detects the main screen of the computer in a multi-screen configuration
  • The Necron and Tyranids campaign tips are displayed in the Battle section of the game help menu
  • A specific crash happened at the game launch
last edited by Jellyfoosh

@jellyfoosh said in Patch 3 and Co-op 1.0 are LIVE!:

  • Chaos prow Lances damage on cruiser and battlecruiser increased from 8 to 12

...is this your idea of fixing the issues with Chaos? By buffing their single most useless weapon? Are you effing kidding me?

That's it, I'm done with waiting and hoping that you take covers off your eyes.
Mods it is.

So, if you ask me, if this is a good patch or a bad patch - I have no idea. Those cost changes are kinda subtle on their own, but there are so many of them, that they pretty much can throw old meta out of the window. One thing for sure, Navy will be on top.

I do wonder though what kind of a Chaos Prow lances are we talking about here. If this are those firing in 90 degree angle, this buff it's one thing, if it's those that fire in 270 degree angle - it's another. Second variant is better, as it at least buffs usefull ships, but either way this is not enough for a Chaos as a whole. Poor genosidal crazy maniacs just want to create a lazer show across the universe, don't make them so sad that they all turn to Nurgle for comfort. No buff to bombers survivability or speed also makes me sad.

It specifically says prow lances, that can be found on Hades, Murder, and Despoiler, for some reason the despoilers damage was not increased tho. The heavy launch bay has been changed to 1x so I'm assuming it was never intended to have 6 squadrons.

What was the old time before shadow fields started to drop?

Hello, I've just tried the new necron ships and I have some issues:

  1. When hovering over the launch bays of the scourge Grand Cruiser (brand new ship), it shows the description of the launch bays of the Imperial Navy.
  2. The following ships have no starpulse: Scourge and Harrower. Is this a design choice or an oversight?
  3. The harrower has no fighters. Again: design choice or oversight?
  4. The light cruiser has both starpulse and fighters, which is something that other light cruisers don't have. While I like this because it gives necrons a cheap AA option, I'm again left wondering: is this a design choice or an oversight?

@Bosie it was instant, sometimes just turning was dropping shadowfields below 100% and made the ship detectable

@Zeblasky - Why do you think IN will be overall the best faction?

Guest is still crashing to menu after every single battle in the Coop campaign.

Thanks for the patch! I'll reserve judgment when I play on it a bit. I'm concerned about the carrier changes but we'll see.

After uploading patch - game is not launching anymore... (sorry my english)

Arcs of necrons were changed. Khopesh/Cartouche/Harvesters lightning arcs changed from 90 sides to 180 front + sides

Also number of charges for bays/torps (and probably others) has been changed.
Unchanged for cruisers, for escorts it is 2 instead of 3, for BB it is 4 instead of 3 (didn t checked for BC and GC)

Most important undocumented change is about bay --> you can t have 2 squadrons on field at the same time (either the first one must be destroyed or return from mission before cd of bays starts tickling)

And also deployment zone has been changed (on minimap not on main map but the correct deploy zone seems to be the minimap one --> no at borders of map and less width

last edited by Beernchips

Hello, Whenever I start the game I receive fatal error The UE4 Battlefleet Gothic Game has crashed and wil... error. unable go further than splash screen and start the game at all

@ezycompany101 Cause they have been on the top for a while now? Out of all the factions they got the most versatility, got alot of high damage options and seem to do alright in most match ups.

@ahriman yeah. Made me LoL. Prow weapons will never be useful unless they make it function similiar to pulsar or ramp up its damage good enough to warrant for a maneuver to pop a shot.

@nin6 Which is bull crap cause the despoiler front bay was a hvy carrier bay in the first game and it could launch 6 wings.

Thx for the patch but the buffs for chaos arent gonna cut it.

Prow lances are a useless weapon system atm even with the buff because it doesnt do damage. Its called Lance artillery but why does it not feel like artillary.

If you improve bombers to be better you will also buff chaos.

@jellyfoosh Grand Cruiser? Wasn't expecting that. Thanks for all the ships, but some skills seem broken/missing as mentioned.

@canned_f3tus

Well they obviously can implement multiples in a Launch bay, they changed the SM battle barge to a triple launch bay. But they have specifically changed the Despoiler to a 'heavy launch bay' , when in fact it should probably be a quad launch bay if it was to follow true to the original Gothic. Or they could just change the hanger bay battery to something similar to the Retailator. Even with the price decrease its still garbage, and even more so now with the big nerf hammer to ordinance in general.

@jellyfoosh Second reply quoting you but of wow I just looked at the new grand cruiser model in game and I have to say you guys just....wow. Most necron ships look menacing but this one take it to a whole new level. It looks like something that was built to annihilate civilizations and drink eldar tears. Its BEAUTIFUL!. Thank you so much for all your hard work on it! Now if only it didn't have imperial skill names...