Splitting Carrier Ordnance

I would appreciate the possibility of splitting the ordnance of carriers. For example if you have a carrier with 4 bays, you can command your fighter to 4 different locations, like for better scouting. Or if the target is nearly destroyed you splitt your bombers, so you don't have to waste whole volley of your carrier for a job a single squad could have done.

Sounds like a good idea. But i think squads will have to become a bit tougher for that too. Cause even with heavy bomber saturation i feel like the damage is negligible .

With the Tindalos' magnificent idea to nerf carriers into oblivion so that their beloved macros are the only politically correct choice, it's not gonna happen any time soon.

@ahriman said in Splitting Carrier Ordnance:

With the Tindalos' magnificent idea to nerf carriers into oblivion so that their beloved macros are the only politically correct choice, it's not gonna happen any time soon.

You're just getting emotional now staph 😆

@admiralatlas
I guess I am 😁

Got allergy back in the first game, now I get a temperature rise whenever they pull some stupid shit. Especially when backed up with lack of discussion or explanation.

I'd very much like such a feature. Just need to add another button. But I guess that depends very much on hod they coded hangar bays to work, if it can be adjusted.

I hate the extrem short detection range for cloaked ships. It would be really nice if there would be a way to split fighters for a wide area survey. It would also be nice if every bay has its own cooldown.
Big carriers overdo in scouting, because all of it's fighters (bays) are flying all together to 1 spot. A real waste of resources.
Especially chaos is very dependant on survey to use it's superior weapon range. At the moment you have to use several smaller carriers or escorts.

Alternatively, it would be nice to also be able to give patrol routes to fighters, just hold shift and click on the areas to survey.
This would help immensely when dealing with stealth vessels. The patrol points could also be capped a max of 3 or something.
Or better yet, a ship hunt order. You send them to an area and if a ship passes within ID range, they auto engage. It makes no sense for the fighters to just run circles next to an enemy when they could actively engage it and take care of turrets.
Thoughts on this?

@tr3iz That is a feature id really much enjoy and would make Carriers a decent scout platform.