@chaton said in Optics not working:
Thanks for bringing this to our attention. What are your video settings? If you can upload your DxDiag file here, it'll be really useful!
@GSG_9_LIGHTNING Thank you for the explaination!
While i don't have access to the packages, and am not an NWI dev, my understanding of Unreal Engine spanning 17 years including a major intro to UE4 is that the spawning of any given [Weapon, hands, scopes, attachments, and loadout gear like nades, flashes, etc.] have some camera and trigger flaws.
Most importantly for many users including myself, the hands, weapons, and gadgets like grenades are not spawning. this could be linked to the BluePrints or Code that was working for most users, but not for some. now it is more widely spread, so the big-fix is flawed.
The Level Load/Player Spawn Pawn and bracketed items Actor Event Triggers Need to be Active, and Camera Alignment Nodes or Code-lines with all of the bracketed assets corrected, else they will cease to be displayed, and some displayed but with errors.
I believe that the current optimization technique of spawning hands, weapons and attachments is noble but broken. i would Suggest BluePrints to handle the spawning and Camera Alignments, as they are more consistent, and do not have much overhead tax.