topic for community artists, which includes refereces imagesfor design team being built, and blueprint images plus basic 3d model of Estate Mansion for the Map Level: https://forums.unrealengine.com/community/got-skills-looking-for-talent/job-offerings/1603506-steam-workshop-exposure-available-looking-for-3d-modellers-and-texture-skin-artists-for-unreal-4
To get the most from this discussion, please visit the above link, i have a friend joined on Doscord who models and paints, however the workload on an Unreal Engine 4 Map Level is very complicated, and requires multiple participants, with different areas of skill.
I am a 3D Modeller, with UVW Unwrap an complex instancing skill, including Level Of Detail resolution obects and HLOD objects. Also APEX Destrction will be active in the level, meaning when you call in a mortar strike, collaspable walls and roofs will drumble upon impact.
Interactive Foliage is being evaluated as it will dynaically displace as your player moves through the tallGrass and can give away your position.
Security measures, like SearchLights, security cameras that relay the feeds to remotely located display monitors, and electric fencing are planned and being evaluated as well.
I know there are mod developers out there with so much knowledge and skill, i think Insurgency can be a great place to gather, and support the game, while building amazing mods... while i have always loved the weapons, skins and equipment and character mods in INS 2, it's realy difficult to surpass the level of replayability map level's bring to the games.
While this project is in its infancy, it would be excellent to hear what people have to say about the concept, and if anyone would like to participate in the development, please leave a message here, or join Wyked Games Development Den on Discord @: https://discord.gg/gzqgNfv
Thank you to NWI, and the INS community.