INS Map level planned and development begun, [WIP]

More detailed overview of what's planned and happening,minus the exterior detailing (not ready to release):
Youtube Video

BTW, i am an Expert-Level keyframe animator, however UE4 doesn't like my export/import structure options, so i could use help/advice on f.bx format keyframe animation export/import functions (yes, i baked the animation on export, using FilmBox .fbx 2018)

last edited by Reason3D

@reason3d - its beyond me what you are doing but if the outcome is more content for the workshop then sir I salute you! and thank you!

Thanks! And Yes!... it is Map Development for the INS Workshop, a new map, completely custom, but i Will Borrow Your Palm Trees, NWI lol 😉

last edited by Reason3D

@reason3d - the palm trees that sometimes bug out and make you feel like you just dropped 6 hits of acid like Depp in Fear in Loathing? LMAO

@max80 said in INS Map level planned and development begun, [WIP]:

@reason3d - the palm trees that sometimes bug out and make you feel like you just dropped 6 hits of acid like Depp in Fear in Loathing? LMAO

Hmm, haven't experienced that, but with a released Editor, i can modify the materials, etc...

to be fair, the ending of that video i just posted is cryptic... i'll elaborate:

Blueprints:
https://imgur.com/aI9O7R1
https://imgur.com/HpE2QGb

3ds Max Mansion "shell":
https://imgur.com/HC5jugP

1st floor rooms in 3ds max:
https://imgur.com/QaHM6Hr

and final outcome planned (to a point) for Mansion front PointofView:
https://imgur.com/Qrkyrtv

Concept of Nighttime Infiltration:
https://imgur.com/TDKx6Cm

last edited by Reason3D

@reason3d - it mostly happens in that Panama map in insurgency source.

@max80 said in INS Map level planned and development begun, [WIP]:

@reason3d - it mostly happens in that Panama map in insurgency source.

Oh, idk if it's NWI-created, but the generic palm trees in INS :SS, those i need...

Modified the SearchLight Beam to more "moderate-Standards":
https://imgur.com/jkuQPHu

last edited by Reason3D

Got carried away with the sci-fi experimental wireframe materials on the SearchLight Beam... reverted to a more Realistic look:
https://i.imgur.com/jkuQPHu.png

Also, evaluated which rooms could, and couldn't be sacrificed in the Mansion... remodeled the Exterior to allow for Vaulting to the 2nd floor (props will handle initial Vault, then one more to the canted rooftop at 2Flr.):
https://i.imgur.com/2XMG4tG.png

@max80 said in INS Map level planned and development begun, [WIP]:

@reason3d oh ok

Glad it's making more sense! 😃

Got a possible Recruit working on: "Making Camera Meshes' FieldsOfView into Real-Time Materials that render what the Cameras see to remote display monitors," So that if you get caught in the SearchLight Beam, or on Camera, it Can Be Noticed on a laptop's monitor, and laptops will be placed throughout the Estate....

Also, Divine Heroine, from these Forums, joined the Wyked Gamed Development Discord, and i asked her to use her exceptional painting skills to make some rod-iron, stylized railing textures, like one seen here:
https://i.imgur.com/6DreeHE.jpg

last edited by Reason3D

@reason3d I'll gather all the notes for objectives of what you requested as verification of the goal

last edited by Divine Heroine

@divine-heroine said in INS Map level planned and development begun, [WIP]:

@reason3d I'll gather all the notes for objectives of what you requested as verification of the goal

A possible Obj. is also a Lear Jet, where the HVT can escape from... which needs to be Secured, or Destroyed (Think: Weapons Cache on "push," as a Level Objective, as well!)

it's currently 10,000 triangles, i'm working on (tomorrow) into making it 4,600 or less) [to Keebler, i've revised my estimates.

0_1555223164740_71332230-18eb-497e-a439-8fa8eb61da54-image.png

last edited by Reason3D

@divine-heroine said in INS Map level planned and development begun, [WIP]:

@reason3d I'll gather all the notes for objectives of what you requested as verification of the goal

a Very Important Goal AtTheMoment is Railings for the Estate, in "Filigree like" style, please

Hello all,

Thank you for sharing these! Those works look really amazing! We can't wait to see your artwork once the map tool is out!

Any idea why I can't message you on DIscord or see the channel any more?

@jballou said in INS Map level planned and development begun, [WIP]:

Any idea why I can't message you on DIscord or see the channel any more?

You have been 'kicked': the following reason was given: "You unpack data for pre-created assets, and while i value your input, we are creating 100% custom assets".

Also we have had a major breakthrough in BluePrints, including, but not limited ot, NightVision...

OK, well, good luck I guess.

@jballou said in INS Map level planned and development begun, [WIP]:

OK, well, good luck I guess.

I'm sorry bruh... unpacking assets is not relevant to our Project.

At the moment, we are recruiting 'Map Planners:' Those who know what a map should be prepared for, ie. Ex.: "Push" Game Mode" Obj's are not meant to be localized to a 300m area, so we could use ideas.

The Mansion and Estate are quite large, however, making the map more interesting, with PointsOFInterest, outside the Estate are needed...

So, Wyked Games Group is recruiting Map Planners with working knowledge of Insurgency, This includes you, jballou

Ideas on how to expand the current build to to be more "INS :SS-friendly" would be great, and credits given in Steam Workshop upon a good-plan. 😉

Luckily, i had a talk with jballou and he is back with the Discord server...

I was drunk, i [i]can be a hard-azz[/i] sometimes, and it stinks, i'm sorry guys.

Need a modeller capable of cutting doors and windows into the Mansion, unless you use 3ds max... it's giving me "Intersecting Operands" errors, and while i [b][i]Could Have Modelled the Entire Mansion Room By Room[/b][/i] it would have taken a month... Sketchup can do better than this. But Blender should be able to solve the problem.

@reason3d Not very relevant to the discussion, to be honest, but these forums handle bold and italics differently from Steam lol.

That being said, this seems like some sweet stuff you've got cooking here. When Ambush comes back (hopefully) the idea of taking out an entire jet to prevent his escape sounds pretty baller.