@marksmanmax said in Am I the only one who would love to see cripple shots?:
@cyoce Here's my stance on it.
I like the idea of limb shots affecting your character negatively, as long as those negative effects can be countered by a good player. I don't need another Escape From Tarkov. Having a broken leg that lasts until you die would be a terrible mechanic in Sandstorm (it's garbage in EFT).
For instance, getting shot in the leg might cause you to stumble or something, but you can still aim and fire. I wouldn't actually recommend having your character straight-up fall unless maybe you were sprinting or something when you were shot.
I'd be careful with arm shots adding more sway or worsening ADS speed, as you can't do fuck-all about that. Maybe some extra recoil would be balanced, as a good player can at least account for that when returning fire.
To clarify, in Rainbow Six Multiplayer, if you got wounded, you were :"Leg-gimped" meaning you had to limp around, none of your teammates respawned... Thjere are no respawns in R6,.
So you made more noise and were slower, however, you could still pwn 2-4 of the the enemy team if you were 1337...
I don't think the mechanic should be in the "Base-Game" without a Game-Mode Playlist for it, separately, though.,
"extra recoil" : that's a goo d alternative to arm wound, but legs wounds make you limp... Have you served, sir? If yes, Thank You for Your Service!