As the name implies, I am suggesting that asteroids act like holo fields. Ships shooting at another ship in or through asteroid fields should have reduce accuracy and have a chance to absorb lance shots. This will provide a tactical choice when creating a game strategy and make terrain have more of an impact on the game.
Astroid fields definantly need some more tweaks.
They could be a dice roll shot blocker.
I feel that lances shouldnt be effected by astroid fields nearly as much as say macros though.
But i think the easiest way to go about it is giving the ship better protection in exchange for a small accuracy debuff.
They also should improve the damage that the fields do
@whitehawke asking devs
while you can achieve a lot with personal testing its sometimes still useful to get confirmation from people who have/made the code
was asking to bring back the dodge bonus from bfg1 asteroids gave as it was a cool tradeoff, but they said it was already in the game
@whitehawke The wrong tooltip text really needs to go from all spaces. I really don't trust any description with the amount of wrong/placeholder text used in game. Especially for ship descriptions or weapons. Necrons carrier with navy descriptions. Many ship models, for Chaos at least, show a much different armament than the tooltip suggests.