@coucas said in A few suggestions and fixes:
2)Make the screamers spawn more acessible
I would be against that, it is a risk reward system now. If you go after highly unaccessible Screamer to reduce incoming zombies waves, then you risk being downed by Lurker or Bull.
If Screamers would be very easily accessible there would be no point for them.
3)Maybe a vote kick teammates (a bit controversial )
I would be against this as well. It would be highly abused feature by people, to a extend that if you don't play the way host or others want you would be kicked from game. Same thing happens all the time in Left 4 Dead 2.
Instead I would suggest a reputation system like in Helldivers or GTA V.
If you are a friendly and skilled player, then you get a good reputation and are likely to be matched with other players with good reputation.
Trolls, griefers and toxic players would be matched with each other to troll each other or ultimately change their behaviour to get to good players pool.
In Helldivers it works more or less like this.
Everyone starts with Neutral reputation, e.g. Score 0
Everyone gets a fixed amount of reputation vote points that they can spent within 24 hours, lets say you get 5 points.
Also one player can vote only once for other player within 24 hours. This limits ways to abuse this feature.
After match you can vote for a really good player with whom you like to play so he get +1 to reputation, resulting in good reputation.
You can withhold with voting it a game was good, but at average level.
You can vote down a player who was griefing, trolling or otherwise behave bad.
Everyone can get up to +5 or -5 Reputation Score, these point decay daily no matter you play the game or not.
So after some time whether you are a good player or bad player to get a clean slate and start at Neutral reputation (Score 0) again.
4)Make the bull go a little more straight because holy shit that man can drift
If ever it should only be changed for Easy and Normal difficulty level. Nerfing game for everyone is not a good idea.
5)When you are going to finish the mission and a guy gets down just finish leave him behind no need to punish the whole team in the last second just because someone got downed (or maybe a "give up option")
Again current design encourages teamwork. If you could have the ability to ditch a player, it would negatively affect overall gameplay.
If he dies, you can finish the mission. But you need to make the decision whether you want to save him or not.
As a team player I would say you should rescue him, but I understand there are some cases that someone runs off far away and is downed.
Risking the whole mission to save one person might not be wise decision, though call, but sometimes necessary and you need to leave someone behind.
8)The mic and crouch seem a bit buggy and clunky
There is something wrong with Voice Chat, I have it muted (set to 0%) but still sometimes I can hear someone chatting over the speakers.
Then I need to go to game settings and set Voice Chat to some volume level and mute it again.
I would appreciate option to completely disable Voice Chat in game settings and 'mute option' for some players, especially abusive people over voice chat during the game / mission.