Tyranid Hotfix?

Ever since the newest patch Tyranids are clearly overperforming, looking at the leaderboard right now half of the top page is Nids. The changes they got in the newest patch seemed to have made them way too strong, and the results reflect that. You don't even have to board with them anymore because of how insanely strong their ranged dps is. They shouldn't be able to outdps ranged heavy factions but are perfectly capable of doing so and the stacking fires from basic pyro acid guns is nuts. Overlapping spore fields shouldn't be able to stack their effects like they do either

While Tyranids are quite strong in the moment, the entire idea that they shouldn't outdps other factions is wrong. Tyranids have plenty of ships whose only purpose is dakka, otherwise they wouldn't have guns.

In addition, we are talking of mostly short range firepower on the slowest faction that also cannot focus fire. You can alternate ships to protect damaged ones simply by moving them slightly behind your other ships.

last edited by Tyran272

@tyran272 Sure they have ships that are more shooty than some of their others, but as of right now they are able to outdamage fleets that they shouldn't be able to. The damage output from their pyro acid weapons as it is now is completely absurd and totally imbalanced. Should it be available as an option for a Nid player? Yes, but it needs to be brought down from where it is now

No need to board anymore ? You clearly dont play high ranking. If your ship got 10 stack of fire you should probably ask yourself how did you get there. There is many way to counter this. And 13500 range with 40% chance to hit is not what I will call "op range dps".

Orks short dmge > nids pyro acid.
Necron ? Dont care about fire.
Corsaire/Dark Eldar ? Its not because 95% of them dont master this fleet it means it's weak. Just skill and experience needed.

It's just nids are s2 easy way witout skill or xp to lvlup. S1 was a howful for us. So You should consider too lot of people come back to play them now they get improv.
Several time I just see people copy/past my fleet just after loosing vs me to try. Yes they crush mechanicus/astartes/eldar/chaos. Its not because nids are too much op but because thoses faction are trap in one trick pony who only work vs some fleet. Or They need to be up.

Balance is a deep problem yes. But looking at leaderboard isnt always a good way to solve it.
Nids have weakness too. Slow. Hiveship ? Try to do a 180° witout manuver.
Save emergency repair cd to counter fire.
Scout them from far distance. If you didnt what did you expect ?
Snipe synapse leadership. Easy win.
You like fire ? Molten torpedo is your friend.
Etc etc.

After days playing as nids I have my opinion about what should be improve/nerf as nids. Pyroacid is not the "biggest" concern as you think.

a hive-ship heavy pyro fleet has 106 raw dps in prow weapons with the option for 300% crit chance increase and standard accuracy. a slaughter build has less raw dps if you count only one side of the broadsides. a full avenger list (without any escorts) has 112 raw dps per broadside. even if you take the slower projectile speed into account, that's very shooty.

i tend to outbrawl nids with chaos lance fleets at 4k range
maybe your just bad

@ashardalon "works on my machine" isn't a very constructive response, but thanks for the insult as well

@uniquecalin said in Tyranid Hotfix?:

No need to board anymore ? You clearly dont play high ranking. If your ship got 10 stack of fire you should probably ask yourself how did you get there. There is many way to counter this. And 13500 range with 40% chance to hit is not what I will call "op range dps".

You are forgetting that the reason the pyros are so strong is because of their crit potential through sheer volume of fire and the stacking fires that brings. The global RoF bonus they got w/ the last patch means you can stack crits with ease w/ your battery weapons

Balance is a deep problem yes. But looking at leaderboard isnt always a good way to solve it.

I think the leaderboard is a pretty good indicator of what is "meta", as the people at the very top of it (with a few exceptions like folks who main their one factions) are going to play what is strongest in any current patch. The fact that it is clearly majority Tyranids is evidence enough that they are overperforming. As for what changes they need to be balanced? Maybe that is a constructive discussion that could take place ITT

Save emergency repair cd to counter fire.

The problem with this line of thought is that emergency repair comes w/ a long cooldown and the Nids are extremely good at stacking fires. Its not uncommon to pop a repair and have a ship back on fire in just a few seconds. It isn't like other fire procs like Meltas/Necron Shard boarding where you can plan out an optimal time to pop it, you are going to be on fire as soon as your shields are down

You say that nids in s2 are an easy way to lvl up w/o skill - isn't that another indicator of them being overtuned? If anyone can just hop into them and cruise their way to high ranks that says something about the state of the faction, doesn't it?

The issue is not pyro acid itself, you don't see acid Voidprowlers or acid Razorfiends.

The issue is 2 particular ships: acid Hive ships and acid Krakens. Technically also caustic Drones, but those are the slowest ship in the game and quite fragile so it balances it out.

But the rest of pyro acid ships are fine or even still quite weak.

last edited by Tyran272

@sultanofsuspect never said anything about my machine
said it works for me
dont blame a pc for your performance

but on the other side, the problem isnt with nids
the problem is the game requires you to overspecialize
mixed fleets are always shit
and since nids other systems are such absolute trash they have no reason to try and mix in different things to counter different enemies
they just need to outplay or die
so nids can overspecialize free as they want ignoring the disappointment of bad matchups because there was nothing they could do anyway
resulting in a faction with half decent dps and a massive amount of weaknesses that your opponent can use if hes just good enough to do it