@skillet Excuse me, but don't start patronizing others. I played already more than 550 hours in this game, for what it's worth. I find your innuendos rather tenuous and far-fetched. If you have anything constructive to say other than vague accusation and impertinent remarks about missing skills to be able to grab basic concepts of this game, then spare it to yourself. Other than amusing, they add nothing worth to solve issues this thread is about.
This issue is only one of many more which need to be polished in this game, to retain its player base.
Based on your assumptions, you think it's up to skills to dodge artillery strikes killing teammates on the ground floor of a two-storey building, or it's up to skills not to die by a magic DSHK round fired 100 meters away as the first round, while you're prone inside a ruin, covered by trees and bush, but I think not. According to your arguments, I presume you totally misunderstood the whole concept of hardcore shooters. It is one thing to be "hardcore" and reward forward-thinking, tactics, skills, strong reflexes, and a completely opposite approach to terminate players calculated by a random generator or rob the team their much deserved prize based on a whim.
The basic concept of developers is the same as stepping out of the objective by 1,5 cm: punishing players for things they didn't commit. This kind of developer's approach is unfair to say the least, and must definitely go.
I don't think I must be the only one, who'd sense a strong conflict between calling it perfectly normal to "camp" on enemy players on said staircase, but then calling "fault, you lost the game" if you move 1 inch away, while the enemy is still in perfect line of sight. This kind of judgement is unsound, as there is no difference between the two stances at all, the person can still hold the enemy under perfect control. But if there's no difference, how can it be judged differently in terms of game result?
Sorry, but you won't ever convince me of your point, however hard you try.