@benjamin-wharton said in Restrictions for each difficulty:
No way. I'm perfectly capable of playing on the highest difficulties without high class/weapon levels, and I'm sure many others are too.
I'd rather the matchmaking system would allow you to set a difficulty preference (not a restriction), so that new players will automatically search for the default difficulty (normal or easy) or closest, and those that want to play on higher levels can.
if you are this good you will easily finish all campaigns in any level and then you will have this little filter when playing very hard and insane modes.
@lecqrew673 said in Restrictions for each difficulty:
It's not so much about the social aspect but more the bored high lvl capped players with nothing better to do due to the lack of content, that come in and ruin games for many in pve co-op mode. I've suggested the class lvl restrictions on difficulties but I'd also like a block list as I've had the same players who rejoin games that my spouse and I try to enjoy coming in just to grief or start swarms without defenses to see us fail. We don't have a lot of play time as we both work so having to log in to WWZ and a lot of randoms ruining our much needed relaxed downtime truly is what we hate about this game atm. We have tried to communicate with these players only to be tk and them laughing at us on voice chats. At one point my spouse got fed up of playing medic because players would shoot her in the face while she heals them, kill her and take the medkit once she's dead then run ahead of the team to start the next objective. We have tried to play nice the way the devs intended the pve is meant to be but you cannot stop players who find enjoyment in griefing and wasting other players time. We're currently shelfing this game till private lobbies are implemented because at it's current state the pve co-op mode is simply not fun with strangers.
I understand the frustrations of having trolls on your team, unfortunately this restrictions that I have suggested does not fix it. It is to fix another big problem: Noobs looking for the higher rewards of playing harder levels.
An idea to fix your problem would be rating players. For ex:
Match players with higher level of friendly fire rates. That is the most basic stuff in the game.
Players that know how to play and want to play right will have the lowest rate, followed by the one how want to play right but does not have the expertise yet and on the bottom you group up the one how troll the game killing teammates.
I am a little bit worries about considering other variables, for instance: like zombies killed. You can easily get hundreds of zombies just using a stationary weapon.
Death is a little bit relative, you can get you rate down because you got yourself stuck with a bad team that makes you die or at least get injured more frequently. Also, players that play on groups would have advantages on theirs status, creating a pit between them and players that play alone.
on the other hand, friendly fire is all opt to your skills to not fire your teammates. Well, sure if you got a guy that does not know how to positioning himself you may shoot him more often, but not something that would lower your status.