Just saw this somewhere, thought it might be a cool, realistic thing to add to sandstorm:
“”Some things most video games do not model is the placement of ammunition and the effects of ammunition storage on the reload, as it would in reality.
For example, though you might carry 6 magazines on your vest or load bearing equipment. Only 4 might be readily accessible and within your range of motion, the other two will usually be used to replace the 4 within the range of motion when needed.
Almost every game assumes that you are reloading from the same pouch, which of course is completely unrealistic, I’ve yet to see a game with this depth of ammunition management.
An added bonus is modelling the difference in speed when reloading from various pouches or various pouch positions. So after reloading once or twice, you have to move along to more “harder to reach” pouches, and as such will be slower.””
Tell me what you think.