What Online Multiplayer Improvements Do You Want In MR2?

I'll start with what I feel like is a overlooked problem in MR1 that MUST be fixed in MR2. The lobby menu. Look how many active online games there is on this PS4 lobby menu in MR1.

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It is IMPOSSIBLE to scroll down the list. I'd say about every 20 seconds the lobby auto-refreshes sending you right back to the top of the page. The only way to reach the bottom to to scroll full speed, then you have very little time to choose a lobby before the menu refreshes and sends you back to the top.

Youtube Video

Why is this refreshing so often? What sense does that make? We have the option their to manually refresh the lobby listing, isn't that good enough? Why do we even need a auto-refresh at all?

I really hope they correct this on MR2. There is no reason menu's need to refresh this ridiculously quickly.

Not sure about other console versions but the pc versions headlights are client side only, I'd like to see them visible to everyone.

As well as having the terrain if cut up by Player 1's vehicle in multiplayer, effecting another Player 2's passage in his vehicle. I.e. player 1 can make mistakes and be buried to his axle but player two can currently traverse the passage as it is seemingly untouched by another player.

@Silverhawk71 said in What Online Multiplayer Improvements Do You Want In MR2?:

Not sure about other console versions but the pc versions headlights are client side only, I'd like to see them visible to everyone.

As well as having the terrain if cut up by Player 1's vehicle in multiplayer, effecting another Player 2's passage in his vehicle. I.e. player 1 can make mistakes and be buried to his axle but player two can currently traverse the passage as it is seemingly untouched by another player.

True, those are things I've also mentioned it other threads. They would ge great additions to see.

I would like to see filters, make it so I only see hard core maps, to not see full maps,and to see a map I'm interested in doing so that I'm not seeing a map i just did.

Mud to sync across the players, or environment. I’d like to see what my friend effects the land has an impact on how I play. I’d like to see hirer delivery for each player added to a multiplayer map ie 4 logs single player, 8 logs 2 player , 12 logs 3 players and 16 logs for 4 players. Logs can be anything that is being delivered as they have stated there will be other things to deliver in Mudrunner 2. I also would like the ability to choose how many deliveries needs to be made ie 32 logs. Would be cool to be able to block vehicles on a multiplayer map. I personally think the 255 is easy mod. Blocking out this vehicle makes people have to rethink there game play.

A workload multiplier would be cool, some multiplayer maps are over and done in 20 minutes. It all depends on how well they do their system where we work for money in MR2. Whether you can fulfill the contract and 'continue playing' for bonus money or extra money. I'm interested to see these new recovery options as well, I hope that means there is going to be some harsher terrain. There has very few places where I've been stuck to the point of having to call a friend over.

@Silverhawk71

i have gotten stuck pretty good couple times cause i was just hauling ass not getting a crap.to the point of having a friend pulling and other friend pushing.it took about 20mins or more to get it out. the truck was sunk up to the doors.

I think it'd be cool if all vehicles on the map were accessible by all players like in construction simulator. so, for example, if a friend is having trouble positioning his truck properly to be loaded, I could get into his truck and park it for him.

last edited by Hayden Iglio
  1. Better multiplayer code.
    Synced headlights, engine sounds, parked vehicles, terrain deformation ... the current MP code feels like a cheap hack.

  2. Lobby management.
    People leave early all the time and sometimes you can tell who it is beforehand. I'd like the ability to kick and the player shouldn't be able to re-join.

  3. Mod management ... where do I begin
    Having to subscribe to a mod in order to see what it is is BS. I ended up with literally hundreds of mods, just so I can avoid lobbies with badly made maps or stupid vehicles (HMMWV v5, Der Gerät...).
    In the end it took Mudrunner several minutes to start, because it had to check every single mod on startup. Mudrunner is living of mods, so this shouldn't be happening.
    Finding a mod when hosting is a chore. The list should allow sorting/filtering by type (vehicle, trailer, addon, map), by name and setting favorites. Only allow ONE type per mod or some people will just tag it as everything, making the filter option useless.