@Forces Sorry to quote you here, but you have a pretty good mod making guide and figured out you could gimme a lot of help. I have decided to dive into mod making, since I allways loved 3d modelling. (I hate coding). In the past I used other softwares to model architectural designs. Never modelled cars before.
Followed a few hard surface modelling tutorials and started with my first truck. Currently, it looks something like this:
I saw some of your models, and you seem to have a lot of triangles, which is agains what I've been taught and also, I don't know how to archieve a smooth shading without using subsuf modifier, which increases the geometry to much.
And a final question: How many poligons can my truck have in order to be properly optimized for mudrunner engine?
Thanks a lot. Feel free to critique my model as much as you want, so I can get better.