Huzzah for new ships! and what sorts I'd like to see in the future

The addition of the Emasculator cruiser, Hecate battle-cruiser, and Hellfire grand-cruiser are all cool additions to the Chaos lineup, and something I thought would have been trumpeted a little more in the patch notes as I had to log in and check to see if there were any additions before I found them. Though I'm not good enough to know their multiplayer impacts, I think I will be making use of these happily in the new campaign/compstomps, so the effort is appreciated! The little details, like the new bow on the Hellfire and the more detailed icons in the fleet creation screen are particularly nice to see.

With the hope that this expansion will be a financial success, though, I'd like to offer my take on what sort of extra ships I'd like to one day see for the Mechanicus and Tyranid factions. As they've already had faction overhauls I suppose they're at the bottom of the list of priorities, but I hold out hope there'll be interest long enough to come around to them.

For the Mechanicus:

GC: Demios Pattern Ark Mechanicus

Proximity to the Eye of Terror and the Cadian Gate has left Demios Binary in a constant state of high attrition since the first black crusade. It has been difficult to maintain or repair the Arks Mechanicus deployed there, and other forgeworlds are loath to loan such relics. This pressure has driven some uncharacteristic adaptation from the Magos of Demios Binary, where damaged Arks and hulked cruisers have sometimes been recombined into more economical forms. The resulting 'Arks' are less individually potent, more akin to the Imperial Navy's old Grand Cruisers than a Battleship, but are far easier to maintain and replace. It is likely the Imperial Navy would raise concerns about the pattern were it not frequently deployed alongside their own ships in the defense of the Cadian sector, though this very proximity to the Archenemy may be why other Forge worlds are unwilling to produce it.

Armament- 4xLance Battery (2 per side), 4xLaunch Bay (2 per side), 1xLance Turret.

It offers a unique option that gives the Mechanicus a ship that trades the traditional Nova for greater carrier ability, as well as filling in the GC class.

For the Tyranids:

GC: Great Kraken

While most Kraken rarely grow beyond the size of an escort vessel, those few that survive and evolve in the void become terrifying specimens. Their nigh impenetrable armor and rapid tissue regeneration make them exceedingly hard to bring down through normal battery fire, and they can wade through fleets as few of their fellows could manage.

Armaments -

  • Jaws, 4xBioplasma (2 per boadside), 2xPyroacid (1 per side)
  • Feeder Tendrils, 2xBioplasma (1 per side) 4xPyroacid (2 per side)
  • Bio-torps, 6xPyroacid (3 per side)

The unique element these bring to the Tyranids- a class with lots of health, armor, and health regeneration that can soak a lot of broadsides, but suffers in the face of ordinance due to the characteristic lack of spore-clouds. Additionally, unlike hiveships or battlecruisers they lack a Synapse Node, and can go feral should connection to the hive fleet be lost. A kind of dangerous punching-bag, more expendable than a hiveship but lacking the synapse-utility of a battlecruiser.

For discussion value: What do you think of these suggestions, and what sorts of ships would you like to see added down the road?

last edited by TheMadTypist

Hey @TheMadTypist

Thanks for the feedback, it's much appreciated! 🙂 I've passed this on to the developer team, including your suggestions.