How to host a Community Servers , to earn the EXP?

Is there anyone know how to host a EXP Community Servers??
I already host a Personal Server.But I don't know this is a Community Servers or not. And i don't know how to earn the EXP in my Server.
Please help

I never hosted a server myself but i found this guide very easy by search in google 😉

COOP Server for Windows OS :
https://steamcommunity.com/sha…iledetails/?id=1582357608

COOP Server for Linux OS :
https://github.com/zWolfi/INS_…nfig/LinuxServer/Game.ini

https://www.reddit.com/r/insurgency/comments/9w72ph/insurgency_sandstorm_dedicated_server_im_lost/

Insurgency: Sandstorm Server Admin Guide

Installation
Prerequisites

Before installation make sure you have installed the required prerequisites on your server.

Windows

Visual C++ 2015 Redistributable: https://www.microsoft.com/en-u…oad/details.aspx?id=53587
VIsual C++ 2017 Redistributable: https://aka.ms/vs/15/release/vc_redist.x64.exe

SteamCMD

Like other games published on Steam, Insurgency: Sandstorm’s server files are published through a command-line tool known as “SteamCMD”. This GUI-less Steam client allows you to install and update the server’s files fairly easily.

You can download SteamCMD from the following links:

Windows: https://steamcdn-a.akamaihd.ne…nt/installer/steamcmd.zip
Linux: https://steamcdn-a.akamaihd.ne…ler/steamcmd_linux.tar.gz

You can read more about SteamCMD and how to use it here: https://developer.valvesoftware.com/wiki/SteamCMD.

Most commands through SteamCMD require knowledge of the “app ID”, for Insurgency: Sandstorm its server files use the app ID 581330.

Launching

Once installed, you may launch the server from the “InsurgencyServer” executable located in the root directory of where you installed the server. The command line should include the starting map, the scenario and any other launch parameters. For example:

Windows

InsurgencyServer.exe Oilfield?Scenario=Scenario_Refinery_Push_Security?MaxPlayers=28 -Port=27102 -QueryPort=27131 -log -hostname="My Server"

Linux

Insurgency/Binaries/Linux/InsurgencyServer-Linux-Shipping Oilfield?Scenario=Scenario_Refinery_Push_Security?MaxPlayers=28 -Port=27102 -QueryPort=27131 -log -hostname="My Server"

In this example, the server will be started on Refinery (Oilfield) Push Security, hosted on port 27102 with a maximum of 28 players.

Travel Parameters

Travel parameters are placed at the end of the map name in the command line, following it with a question mark (?) and then the setting variable and its value. In the above example “port”, “queryport” and “MaxPlayers” are travel parameters.

Parameter

Description

password

Sets a password for the server.

MaxPlayers

Maximum number of players that can join the server. On coop servers, this is only the number of human players.

Command Line Arguments

Argument

Description

-log

Enables log window.

-hostname=”My Server”

Set the name of the server as it appears on the server browser (replacing My Server with the name of your choice).

-EnableCheats

Enable cheats for testing.

-Port=xxxx

The UDP port that game connections are made to (replace xxxx with port number).

-QueryPort=xxxx

The port that Steam runs server queries on (replace xxxx with port number).

Configuration

Most server configuration is performed through INI files and launch parameters. INI files can be edited with any plain text editor such as Notepad, Notepad++, Sublime Text and VSCode.

The location of the configuration files are in the following directories (relative to the installation directory):

Windows: Insurgency\Saved\Config\WindowsServer

Linux: Insurgency/Saved/Config/LinuxServer

Admin List

The game has a built-in admin menu which provides basic functionality such as kicking, banning and changing the level. In order to add admins, you will need to know their 64-bit Steam ID (aka steamID64). You can find this by using an online converter such as STEAMID I/O.

The list is contained inside Insurgency/Config/Server/Admins.txt. If this file does not exist, create it. You can also override the file by specifying a command line switch, for example -AdminList=OtherAdminList would make the server read from OtherAdminList.txt instead.

For each server admin you want to add, put each Steam ID on a new line. You can do this for as many admins as you would like to add. Adding new admins will require a server restart or level change for any changes to be reflected in-game. When a player with admin is connected to the server, they should be able to open the admin menu, it is bound to the Keypad Subtract button by default and can be re-bound in the key bindings menu.
Remote Access (Rcon)

Rcon can be enabled to provide remote access to the server for administrative tasks that don’t require you to join the server. This is implemented using the Source Engine Rcon Protocol which has clients available for it such as mcrcon.

Enabling Access

Rcon can be enabled either through modifying Game.ini or through the server’s command line. To enable it via the command line you can provide the arguments -Rcon -RconPassword=password -RconListenPort=27015 replacing the password and port with your preference.

Through Game.ini you can add the following options:

[Rcon]

bEnabled=True

Password=password

ListenPort=27015

The following additional config variables are also available:

Setting

Default

Description

bUseBroadcastAddress

True

If enabled, then the rcon socket will listen on all available network devices.

ListenAddressOverride

0.0.0.0

If bUseBroadcastAddress is False, this is the network IP the rcon socket is bound to.

bAllowConsoleCommands

True

When enabled, any unknown rcon commands will be interpreted as console commands.

MaxPasswordAttempts

3

The maximum number of failed authentication attempts before the IP address is temporarily banned.

IncorrectPasswordBanTime

30

The amount of time (in minutes) a client is banned from attempting to connect to rcon if they’ve reached their maximum number of attempts.

Commands

You can get a list of commands at any time by typing “help” into the console. This will show a summary of all available commands, their usage as well as a description of the command’s function.

The table below shows the available commands, mandatory parameters are shown surrounded by “<” and “>”, while optional parameters are surrounded with “[“ and “]”.

Command

Parameters

Function

help

Displays a list of commands.

listplayers

Lists players currently connected to the server.

kick

<id/netid/name> [reason]

Kicks a player from the server.

ban

<id/netid/name> [duration in minutes] [reason]

Bans a player from the server.

permban

<id/netid/name> [reason]

Permanently bans a player from the server.

unban

<netid>

Lifts a ban for a user.

listbans

Shows the ban list for the server.

say

<message>

Shows a message to all players in the chat box.

restartround

[0 = no team switch, 1 = swap teams]

Restarts the current round.

maps

[level filter]

Lists available maps.

scenarios

[level filter]

Lists available scenarios.

travelscenario

<scenario>

Change level to given scenario.

travel

<travel url>

Transitions the server to a different level.

gamemodeproperty

<property> [new value]

Gets or sets a gamemode property for the length of the scenario.

By default, any unknown commands will be executed as console commands.

Map Cycle

By default, a server will cycle through all Versus (PVP) scenarios available.

The server can be configured with a mapcycle file which contains a list of scenarios, separated by new lines. By default, this file must be placed in Insurgency/Config/Server/MapCycle.txt. This can be defined on the command line using the -MapCycle parameter. So if you wanted it to read MyOtherMapCycle.txt you would specify -MapCycle=MyOtherMapCycle.

For example, a Skirmish only server’s MapCycle.txt should look like the following:

Scenario_Crossing_Skirmish

Scenario_Hideout_Skirmish

Scenario_Precinct_Skirmish

Scenario_Refinery_Skirmish

Scenario_Farmhouse_Skirmish

Scenario_Summit_Skirmish

Scenario List

Crossing (Canyon)

Scenario Name

Description

Scenario_Crossing_Checkpoint_Insurgents

Checkpoint Insurgents

Scenario_Crossing_Checkpoint_Security

Checkpoint Security

Scenario_Crossing_Firefight_West

Firefight West

Scenario_Crossing_Push_Insurgents

Push Insurgents

Scenario_Crossing_Push_Security

Push Security

Scenario_Crossing_Skirmish

Skirmish

Scenario_Crossing_Team_Deathmatch

Team Deathmatch

Farmhouse

Scenario Name

Description

Scenario_Farmhouse_Checkpoint_Insurgents

Checkpoint Insurgents

Scenario_Farmhouse_Checkpoint_Security

Checkpoint Security

Scenario_Farmhouse_Firefight_East

Firefight East

Scenario_Farmhouse_Firefight_West

Firefight West

Scenario_Farmhouse_Push_Insurgents

Push Insurgents

Scenario_Farmhouse_Push_Security

Push Security

Scenario_Farmhouse_Skirmish

Skirmish

Scenario_Farmhouse_Team_Deathmatch

Team Deathmatch

Hideout (Town)

Scenario Name

Description

Scenario_Hideout_Checkpoint_Insurgents

Checkpoint Insurgents

Scenario_Hideout_Checkpoint_Security

Checkpoint Security

Scenario_Hideout_Firefight_East

Firefight East

Scenario_Hideout_Firefight_West

Firefight West

Scenario_Hideout_Push_Insurgents

Push Insurgents

Scenario_Hideout_Push_Security

Push Security

Scenario_Hideout_Skirmish

Skirmish

Scenario_Hideout_Team_Deathmatch

Team Deathmatch

Precinct

Scenario Name

Description

Scenario_Precinct_Checkpoint_Insurgents

Checkpoint Insurgents

Scenario_Precinct_Checkpoint_Security

Checkpoint Security

Scenario_Precinct_Firefight_East

Firefight East

Scenario_Precinct_Firefight_West

Firefight West

Scenario_Precinct_Push_Insurgents

Push Insurgents

Scenario_Precinct_Push_Security

Push Security

Scenario_Precinct_Skirmish

Skirmish

Scenario_Precinct_Team_Deathmatch

Team Deathmatch

Refinery (Oilfield)

Scenario Name

Description

Scenario_Refinery_Checkpoint_Insurgents

Checkpoint Insurgents

Scenario_Refinery_Checkpoint_Security

Checkpoint Security

Scenario_Refinery_Firefight_West

Firefight West

Scenario_Refinery_Push_Insurgents

Push Insurgents

Scenario_Refinery_Push_Security

Push Security

Scenario_Refinery_Skirmish

Skirmish

Scenario_Refinery_Team_Deathmatch

Team Deathmatch

Summit (Mountain)

Scenario Name

Description

Scenario_Summit_Checkpoint_Insurgents

Checkpoint Insurgents

Scenario_Summit_Checkpoint_Security

Checkpoint Security

Scenario_Summit_Firefight_East

Firefight East

Scenario_Summit_Firefight_West

Firefight West

Scenario_Summit_Push_Insurgents

Push Insurgents

Scenario_Summit_Push_Security

Push Security

Scenario_Summit_Skirmish

Skirmish

Scenario_Summit_Team_Deathmatch

Team Deathmatch

For Checkpoint scenarios “Insurgents” and “Security” refer to the faction you play as. For Push, the faction names represent the team you attack as. Firefight for most maps will contain a West and an East layout.
General Configuration

A bunch of general gameplay options can be added to Game.ini. Below is a table that lists the section they need to be under (find or add them to the file) as well as the options available under that section.

[/Script/Insurgency.INSGameMode]

Variable

Default

Description

bKillFeed

False

Is the kill feed enabled?

bKillFeedSpectator

True

Is the kill feed enabled for dedicated spectators and replays?

bKillerInfo

True

Show information about a death (killer, weapon) to the victim?

bKillerInfoRevealDistance

False

Reveal distance of kills?

TeamKillLimit

3

Limit for the number of team kills one player can perform before being kicked.

TeamKillGrace

0.2

Grace timer between team killing incidents.

TeamKillReduceTime

90

How long until a player’s TK count reduces by 1.

bDeadSay

False

Can alive players see messages from the dead?

bDeadSayTeam

True

Can alive players see messages from dead teammates using team-only chat?

bVoiceAllowDeadChat

False

Can alive players hear voice chat from dead players?

bVoiceEnemyHearsLocal

True

Can proximity voice chat be heard by enemies?

[/Script/Insurgency.INSMultiplayerMode]

Variable

Default

Description

GameStartingIntermissionTime

5

The additional time to wait for additional players during the starting intermission.

WinTime

5

How long players are frozen before transitioning to the round intermission screen.

PostRoundTime

15

How long is spent on the intermission screen.

PostGameTime

15

How much time is spent between last post round and game over

bAutoAssignTeams

True

Should teams be assigned on connect?

bAllowFriendlyFire

True

Enables friendly fire.

FriendlyFireModifier

0.2

Damage modifier for friendly fire.

FriendlyFireReflect

0

Damage modifier for friendly fire that is mirrored back at the attacker.

bAutoBalanceTeams

True

Enables auto team balancing.

AutoBalanceDelay

10

How long to wait after detecting unbalanced teams.

bMapVoting

True

Enabled map voting at the end of each game.

bUseMapCycle

True

Enables the use of the map cycle. If disabled, the current map loops indefinitely.

bVoiceIntermissionAllowAll

True

Allow both teams to talk to each other between rounds.

IdleLimit

150

How long a player can be idle for before being kicked.

IdleLimitLowReinforcements

90

How long a player can idle for when there are low reinforcements.

IdleCheckFrequency

30

How frequently to check for idle players.

For example, enable the kill feed, show kill distance and disable friendly fire you would enter the following in your Game.ini:

[/Script/Insurgency.INSGameMode]

bKillFeed=True

bKillerInfoRevealDistance=True

[/Script/Insurgency.INSMultiplayerMode]

bAllowFriendlyFire=False
Gamemode Configuration

Gamemode options can be defined through Game.ini, with each section corresponding to a given gamemode. The INI sections are as follows:

Push: [/Script/Insurgency.INSPushGameMode]
Skirmish: [/Script/Insurgency.INSSkirmishGameMode]
Firefight: [/Script/Insurgency.INSFirefightGameMode]
Checkpoint: [/Script/Insurgency.INSCheckpointGameMode]
Team Deathmatch: [/Script/Insurgency.INSTeamDeathmatchGameMode]

Any of the below settings under the general sections can be applied globally by putting them in the appropriate INI section.

General ([/Script/Insurgency.INSGameMode])

Variable

Default

Description

ObjectiveCaptureTime

Varies

How long it takes to capture territorial objectives.

ObjectiveResetTime

-1

How long objective progress decays with no one on the point. Negative value disables.

ObjectiveSpeedup

0.25

Additional capture speed-up for each player on the point.

ObjectiveMaxSpeedupPlayers

4

Maximum players taken into account for capture speed-up.

General ([/Script/Insurgency.INSMultiplayerMode])

Variable

Default

Description

MinimumPlayers

1

Minimum players required on each team to start the game.

RoundLimit

Varies

Maximum number of rounds to play.

WinLimit

Varies

Number of rounds required for game victory.

GameTimeLimit

-1

Maximum duration a game can last. Negative value disables.

PreRoundTime

10

Amount of “freeze time” at the start of a round.

RoundTime

Varies

Duration of the round.

OverTime

60

Amount of overtime given when there’s an objective being contested after the round timer expires.

TeamSwitchTime

10

Minimum additional time spent between team switches.

SwitchTeamsEveryRound

Varies

How often to switch teams. 0 = never, 1 = every round, 2 = every other round, etc.

bAllowPlayerTeamSelect

True

Allow players to switch to the other team?

bBots

False

Enable bots?

BotQuota

Varies

Bot quota to fill.

InitialSupply

15

Amount of starting supply points.

MaximumSupply

15

Maximum supply that can be earned.

bSupplyGainEnabled

False

Enable supply gain throughout the round?

bAwardSupplyInstantly

False

Should supply gain be awarded instantly?

SupplyGainFrequency

150

Score threshold for earning supply.

Push [/Script/Insurgency.INSPushGameMode]

Variable

Default

Description

RoundTimeExtension

300

How long a round is extended for each successful capture.

AttackerWavesPerObjective

5

Number of waves attackers get per-objective.

AttackerWaveDPR

0.25

Percentage of attacker team that has to be dead to trigger a reinforcement wave.

AttackerWaveTimer

20

Duration of attacker reinforcement wave timer.

DefenderWavesPerObjective

5

Number of waves attackers get per-objective.

DefenderWaveDPR

0.25

Percentage of defending team that has to be dead to trigger a reinforcement wave.

DefenderWaveTimer

35

Duration of defender reinforcement wave timer.

LastStandSetupDelay

10

Delay for the last defender spawn zone to be disabled.

AdvanceAttackerSpawnsDelay

30

Delay in advancing the attacker spawns.

Skirmish [/Script/Insurgency.INSSkirmishGameMode]

Variable

Default

Description

DefaultReinforcementWaves

5

Starting reinforcement waves for each team.

CaptureBonusWaves

1

Number of bonus waves to get when an objective is taken while the team cache is still intact.

Firefight [/Script/Insurgency.INSFirefightGameMode]

Variable

Default

Description

General Coop ([/Script/Insurgency.INSCoopMode])

Variable

Default

Description

bUseVehicleInsertion

True

Use vehicle insertion sequences where possible.

FriendlyBotQuota

4

Friendly bots for coop.

MinimumEnemies

6

Minimum number of enemy bots.

MaximumEnemies

12

Maximum number of enemy bots.

Checkpoint [/Script/Insurgency.INSCheckpointGameMode]

Variable

Default

Description

DefendTimer

90

Time to defend against counter attack with small player team.

DefendTimerFinal

180

Extend duration of counter-attack by this on the final point.

RetreatTimer

10

Time to force bots to retreat after a counter-attack.

RespawnDPR

0.1

“Dead player ratio” that must be reached before respawning the bot team.

RespawnDelay

20

Bot respawn delay.

PostCaptureRushTimer

30

Time bots will rush the cache after destruction.

CounterAttackRespawnDPR

0.2

“Dead player ratio” that must be reached before respawning the bot team during a counter-attack.

CounterAttackRespawnDelay

20

Bot respawn delay during counter-attack.

ObjectiveTotalEnemyRespawnMultiplierMin

1

Multiplier of bots to respawn with minimum player count.

ObjectiveTotalEnemyRespawnMultiplierMax

1

Multiplier of bots to respawn with maximum player count.

FinalCacheBotQuotaMultiplier

1.5

Increase in bot quota for final objective if it’s a cache.

Player Voting

As of update 1.1, community servers can opt into enabling player voting on their servers. This can be enabled by entering the following into Game.ini:

[/Script/Insurgency.TeamInfo]

bVotingEnabled=True

TeamVoteIssues=/Script/Insurgency.VoteIssueKick

This will enable voting and include the vote kick issue, which as of now is the only supported voting issue. When additional vote issues are available, you would add a new line below for each issue you want to enable.

When voting is enabled, players can press Esc and click “Call Vote” to vote for a vote issue. Pressing F1 will vote yes and pressing F2 will vote no.
Vote Kick Options

INI Section: [/Script/Insurgency.VoteIssueKick]

Option

Default

Description

MinimumPlayersRequired

3

The number of players required to start a vote.

bRequiresMinimumToStart

True

Does this issue require a minimum number of players to show their voting intentions before commencing the vote?

MinimumPlayerRatio

0.25

Minimum ratio of team required to start a vote.

VotePassRatio

0.75

Ratio of team required to vote yes for vote to pass.

MinimumYesNoDifference

2

For the vote to succeed, yes must have this number of votes over no.

VoteTimeout

90

How long until this vote can be called again.

bCanTargetEnemies

false

Can the vote target an enemy player?

IdleVoteBanDuration

-1

How long voting an idle player will ban them for in seconds, -1 represents a kick only.

DefaultVoteBanDuration

120

How long a ban for any other reason will last in seconds.