Is there anyone know how to host a EXP Community Servers??
I already host a Personal Server.But I don't know this is a Community Servers or not. And i don't know how to earn the EXP in my Server.
Please help
I never hosted a server myself but i found this guide very easy by search in google
COOP Server for Windows OS :
https://steamcommunity.com/sha…iledetails/?id=1582357608
COOP Server for Linux OS :
https://github.com/zWolfi/INS_…nfig/LinuxServer/Game.ini
https://www.reddit.com/r/insurgency/comments/9w72ph/insurgency_sandstorm_dedicated_server_im_lost/
Insurgency: Sandstorm Server Admin Guide
Installation
Prerequisites
Before installation make sure you have installed the required prerequisites on your server.
Windows
Visual C++ 2015 Redistributable: https://www.microsoft.com/en-u…oad/details.aspx?id=53587
VIsual C++ 2017 Redistributable: https://aka.ms/vs/15/release/vc_redist.x64.exe
SteamCMD
Like other games published on Steam, Insurgency: Sandstorm’s server files are published through a command-line tool known as “SteamCMD”. This GUI-less Steam client allows you to install and update the server’s files fairly easily.
You can download SteamCMD from the following links:
Windows: https://steamcdn-a.akamaihd.ne…nt/installer/steamcmd.zip
Linux: https://steamcdn-a.akamaihd.ne…ler/steamcmd_linux.tar.gz
You can read more about SteamCMD and how to use it here: https://developer.valvesoftware.com/wiki/SteamCMD.
Most commands through SteamCMD require knowledge of the “app ID”, for Insurgency: Sandstorm its server files use the app ID 581330.
Launching
Once installed, you may launch the server from the “InsurgencyServer” executable located in the root directory of where you installed the server. The command line should include the starting map, the scenario and any other launch parameters. For example:
Windows
InsurgencyServer.exe Oilfield?Scenario=Scenario_Refinery_Push_Security?MaxPlayers=28 -Port=27102 -QueryPort=27131 -log -hostname="My Server"
Linux
Insurgency/Binaries/Linux/InsurgencyServer-Linux-Shipping Oilfield?Scenario=Scenario_Refinery_Push_Security?MaxPlayers=28 -Port=27102 -QueryPort=27131 -log -hostname="My Server"
In this example, the server will be started on Refinery (Oilfield) Push Security, hosted on port 27102 with a maximum of 28 players.
Travel Parameters
Travel parameters are placed at the end of the map name in the command line, following it with a question mark (?) and then the setting variable and its value. In the above example “port”, “queryport” and “MaxPlayers” are travel parameters.
Parameter
Description
password
Sets a password for the server.
MaxPlayers
Maximum number of players that can join the server. On coop servers, this is only the number of human players.
Command Line Arguments
Argument
Description
-log
Enables log window.
-hostname=”My Server”
Set the name of the server as it appears on the server browser (replacing My Server with the name of your choice).
-EnableCheats
Enable cheats for testing.
-Port=xxxx
The UDP port that game connections are made to (replace xxxx with port number).
-QueryPort=xxxx
The port that Steam runs server queries on (replace xxxx with port number).
Configuration
Most server configuration is performed through INI files and launch parameters. INI files can be edited with any plain text editor such as Notepad, Notepad++, Sublime Text and VSCode.
The location of the configuration files are in the following directories (relative to the installation directory):
Windows: Insurgency\Saved\Config\WindowsServer
Linux: Insurgency/Saved/Config/LinuxServer
Admin List
The game has a built-in admin menu which provides basic functionality such as kicking, banning and changing the level. In order to add admins, you will need to know their 64-bit Steam ID (aka steamID64). You can find this by using an online converter such as STEAMID I/O.
The list is contained inside Insurgency/Config/Server/Admins.txt. If this file does not exist, create it. You can also override the file by specifying a command line switch, for example -AdminList=OtherAdminList would make the server read from OtherAdminList.txt instead.
For each server admin you want to add, put each Steam ID on a new line. You can do this for as many admins as you would like to add. Adding new admins will require a server restart or level change for any changes to be reflected in-game. When a player with admin is connected to the server, they should be able to open the admin menu, it is bound to the Keypad Subtract button by default and can be re-bound in the key bindings menu.
Remote Access (Rcon)
Rcon can be enabled to provide remote access to the server for administrative tasks that don’t require you to join the server. This is implemented using the Source Engine Rcon Protocol which has clients available for it such as mcrcon.
Enabling Access
Rcon can be enabled either through modifying Game.ini or through the server’s command line. To enable it via the command line you can provide the arguments -Rcon -RconPassword=password -RconListenPort=27015 replacing the password and port with your preference.
Through Game.ini you can add the following options:
[Rcon]
bEnabled=True
Password=password
ListenPort=27015
The following additional config variables are also available:
Setting
Default
Description
bUseBroadcastAddress
True
If enabled, then the rcon socket will listen on all available network devices.
ListenAddressOverride
0.0.0.0
If bUseBroadcastAddress is False, this is the network IP the rcon socket is bound to.
bAllowConsoleCommands
True
When enabled, any unknown rcon commands will be interpreted as console commands.
MaxPasswordAttempts
3
The maximum number of failed authentication attempts before the IP address is temporarily banned.
IncorrectPasswordBanTime
30
The amount of time (in minutes) a client is banned from attempting to connect to rcon if they’ve reached their maximum number of attempts.
Commands
You can get a list of commands at any time by typing “help” into the console. This will show a summary of all available commands, their usage as well as a description of the command’s function.
The table below shows the available commands, mandatory parameters are shown surrounded by “<” and “>”, while optional parameters are surrounded with “[“ and “]”.
Command
Parameters
Function
help
Displays a list of commands.
listplayers
Lists players currently connected to the server.
kick
<id/netid/name> [reason]
Kicks a player from the server.
ban
<id/netid/name> [duration in minutes] [reason]
Bans a player from the server.
permban
<id/netid/name> [reason]
Permanently bans a player from the server.
unban
<netid>
Lifts a ban for a user.
listbans
Shows the ban list for the server.
say
<message>
Shows a message to all players in the chat box.
restartround
[0 = no team switch, 1 = swap teams]
Restarts the current round.
maps
[level filter]
Lists available maps.
scenarios
[level filter]
Lists available scenarios.
travelscenario
<scenario>
Change level to given scenario.
travel
<travel url>
Transitions the server to a different level.
gamemodeproperty
<property> [new value]
Gets or sets a gamemode property for the length of the scenario.
By default, any unknown commands will be executed as console commands.
Map Cycle
By default, a server will cycle through all Versus (PVP) scenarios available.
The server can be configured with a mapcycle file which contains a list of scenarios, separated by new lines. By default, this file must be placed in Insurgency/Config/Server/MapCycle.txt. This can be defined on the command line using the -MapCycle parameter. So if you wanted it to read MyOtherMapCycle.txt you would specify -MapCycle=MyOtherMapCycle.
For example, a Skirmish only server’s MapCycle.txt should look like the following:
Scenario_Crossing_Skirmish
Scenario_Hideout_Skirmish
Scenario_Precinct_Skirmish
Scenario_Refinery_Skirmish
Scenario_Farmhouse_Skirmish
Scenario_Summit_Skirmish
Scenario List
Crossing (Canyon)
Scenario Name
Description
Scenario_Crossing_Checkpoint_Insurgents
Checkpoint Insurgents
Scenario_Crossing_Checkpoint_Security
Checkpoint Security
Scenario_Crossing_Firefight_West
Firefight West
Scenario_Crossing_Push_Insurgents
Push Insurgents
Scenario_Crossing_Push_Security
Push Security
Scenario_Crossing_Skirmish
Skirmish
Scenario_Crossing_Team_Deathmatch
Team Deathmatch
Farmhouse
Scenario Name
Description
Scenario_Farmhouse_Checkpoint_Insurgents
Checkpoint Insurgents
Scenario_Farmhouse_Checkpoint_Security
Checkpoint Security
Scenario_Farmhouse_Firefight_East
Firefight East
Scenario_Farmhouse_Firefight_West
Firefight West
Scenario_Farmhouse_Push_Insurgents
Push Insurgents
Scenario_Farmhouse_Push_Security
Push Security
Scenario_Farmhouse_Skirmish
Skirmish
Scenario_Farmhouse_Team_Deathmatch
Team Deathmatch
Hideout (Town)
Scenario Name
Description
Scenario_Hideout_Checkpoint_Insurgents
Checkpoint Insurgents
Scenario_Hideout_Checkpoint_Security
Checkpoint Security
Scenario_Hideout_Firefight_East
Firefight East
Scenario_Hideout_Firefight_West
Firefight West
Scenario_Hideout_Push_Insurgents
Push Insurgents
Scenario_Hideout_Push_Security
Push Security
Scenario_Hideout_Skirmish
Skirmish
Scenario_Hideout_Team_Deathmatch
Team Deathmatch
Precinct
Scenario Name
Description
Scenario_Precinct_Checkpoint_Insurgents
Checkpoint Insurgents
Scenario_Precinct_Checkpoint_Security
Checkpoint Security
Scenario_Precinct_Firefight_East
Firefight East
Scenario_Precinct_Firefight_West
Firefight West
Scenario_Precinct_Push_Insurgents
Push Insurgents
Scenario_Precinct_Push_Security
Push Security
Scenario_Precinct_Skirmish
Skirmish
Scenario_Precinct_Team_Deathmatch
Team Deathmatch
Refinery (Oilfield)
Scenario Name
Description
Scenario_Refinery_Checkpoint_Insurgents
Checkpoint Insurgents
Scenario_Refinery_Checkpoint_Security
Checkpoint Security
Scenario_Refinery_Firefight_West
Firefight West
Scenario_Refinery_Push_Insurgents
Push Insurgents
Scenario_Refinery_Push_Security
Push Security
Scenario_Refinery_Skirmish
Skirmish
Scenario_Refinery_Team_Deathmatch
Team Deathmatch
Summit (Mountain)
Scenario Name
Description
Scenario_Summit_Checkpoint_Insurgents
Checkpoint Insurgents
Scenario_Summit_Checkpoint_Security
Checkpoint Security
Scenario_Summit_Firefight_East
Firefight East
Scenario_Summit_Firefight_West
Firefight West
Scenario_Summit_Push_Insurgents
Push Insurgents
Scenario_Summit_Push_Security
Push Security
Scenario_Summit_Skirmish
Skirmish
Scenario_Summit_Team_Deathmatch
Team Deathmatch
For Checkpoint scenarios “Insurgents” and “Security” refer to the faction you play as. For Push, the faction names represent the team you attack as. Firefight for most maps will contain a West and an East layout.
General Configuration
A bunch of general gameplay options can be added to Game.ini. Below is a table that lists the section they need to be under (find or add them to the file) as well as the options available under that section.
[/Script/Insurgency.INSGameMode]
Variable
Default
Description
bKillFeed
False
Is the kill feed enabled?
bKillFeedSpectator
True
Is the kill feed enabled for dedicated spectators and replays?
bKillerInfo
True
Show information about a death (killer, weapon) to the victim?
bKillerInfoRevealDistance
False
Reveal distance of kills?
TeamKillLimit
3
Limit for the number of team kills one player can perform before being kicked.
TeamKillGrace
0.2
Grace timer between team killing incidents.
TeamKillReduceTime
90
How long until a player’s TK count reduces by 1.
bDeadSay
False
Can alive players see messages from the dead?
bDeadSayTeam
True
Can alive players see messages from dead teammates using team-only chat?
bVoiceAllowDeadChat
False
Can alive players hear voice chat from dead players?
bVoiceEnemyHearsLocal
True
Can proximity voice chat be heard by enemies?
[/Script/Insurgency.INSMultiplayerMode]
Variable
Default
Description
GameStartingIntermissionTime
5
The additional time to wait for additional players during the starting intermission.
WinTime
5
How long players are frozen before transitioning to the round intermission screen.
PostRoundTime
15
How long is spent on the intermission screen.
PostGameTime
15
How much time is spent between last post round and game over
bAutoAssignTeams
True
Should teams be assigned on connect?
bAllowFriendlyFire
True
Enables friendly fire.
FriendlyFireModifier
0.2
Damage modifier for friendly fire.
FriendlyFireReflect
0
Damage modifier for friendly fire that is mirrored back at the attacker.
bAutoBalanceTeams
True
Enables auto team balancing.
AutoBalanceDelay
10
How long to wait after detecting unbalanced teams.
bMapVoting
True
Enabled map voting at the end of each game.
bUseMapCycle
True
Enables the use of the map cycle. If disabled, the current map loops indefinitely.
bVoiceIntermissionAllowAll
True
Allow both teams to talk to each other between rounds.
IdleLimit
150
How long a player can be idle for before being kicked.
IdleLimitLowReinforcements
90
How long a player can idle for when there are low reinforcements.
IdleCheckFrequency
30
How frequently to check for idle players.
For example, enable the kill feed, show kill distance and disable friendly fire you would enter the following in your Game.ini:
[/Script/Insurgency.INSGameMode]
bKillFeed=True
bKillerInfoRevealDistance=True
[/Script/Insurgency.INSMultiplayerMode]
bAllowFriendlyFire=False
Gamemode Configuration
Gamemode options can be defined through Game.ini, with each section corresponding to a given gamemode. The INI sections are as follows:
Push: [/Script/Insurgency.INSPushGameMode]
Skirmish: [/Script/Insurgency.INSSkirmishGameMode]
Firefight: [/Script/Insurgency.INSFirefightGameMode]
Checkpoint: [/Script/Insurgency.INSCheckpointGameMode]
Team Deathmatch: [/Script/Insurgency.INSTeamDeathmatchGameMode]
Any of the below settings under the general sections can be applied globally by putting them in the appropriate INI section.
General ([/Script/Insurgency.INSGameMode])
Variable
Default
Description
ObjectiveCaptureTime
Varies
How long it takes to capture territorial objectives.
ObjectiveResetTime
-1
How long objective progress decays with no one on the point. Negative value disables.
ObjectiveSpeedup
0.25
Additional capture speed-up for each player on the point.
ObjectiveMaxSpeedupPlayers
4
Maximum players taken into account for capture speed-up.
General ([/Script/Insurgency.INSMultiplayerMode])
Variable
Default
Description
MinimumPlayers
1
Minimum players required on each team to start the game.
RoundLimit
Varies
Maximum number of rounds to play.
WinLimit
Varies
Number of rounds required for game victory.
GameTimeLimit
-1
Maximum duration a game can last. Negative value disables.
PreRoundTime
10
Amount of “freeze time” at the start of a round.
RoundTime
Varies
Duration of the round.
OverTime
60
Amount of overtime given when there’s an objective being contested after the round timer expires.
TeamSwitchTime
10
Minimum additional time spent between team switches.
SwitchTeamsEveryRound
Varies
How often to switch teams. 0 = never, 1 = every round, 2 = every other round, etc.
bAllowPlayerTeamSelect
True
Allow players to switch to the other team?
bBots
False
Enable bots?
BotQuota
Varies
Bot quota to fill.
InitialSupply
15
Amount of starting supply points.
MaximumSupply
15
Maximum supply that can be earned.
bSupplyGainEnabled
False
Enable supply gain throughout the round?
bAwardSupplyInstantly
False
Should supply gain be awarded instantly?
SupplyGainFrequency
150
Score threshold for earning supply.
Push [/Script/Insurgency.INSPushGameMode]
Variable
Default
Description
RoundTimeExtension
300
How long a round is extended for each successful capture.
AttackerWavesPerObjective
5
Number of waves attackers get per-objective.
AttackerWaveDPR
0.25
Percentage of attacker team that has to be dead to trigger a reinforcement wave.
AttackerWaveTimer
20
Duration of attacker reinforcement wave timer.
DefenderWavesPerObjective
5
Number of waves attackers get per-objective.
DefenderWaveDPR
0.25
Percentage of defending team that has to be dead to trigger a reinforcement wave.
DefenderWaveTimer
35
Duration of defender reinforcement wave timer.
LastStandSetupDelay
10
Delay for the last defender spawn zone to be disabled.
AdvanceAttackerSpawnsDelay
30
Delay in advancing the attacker spawns.
Skirmish [/Script/Insurgency.INSSkirmishGameMode]
Variable
Default
Description
DefaultReinforcementWaves
5
Starting reinforcement waves for each team.
CaptureBonusWaves
1
Number of bonus waves to get when an objective is taken while the team cache is still intact.
Firefight [/Script/Insurgency.INSFirefightGameMode]
Variable
Default
Description
General Coop ([/Script/Insurgency.INSCoopMode])
Variable
Default
Description
bUseVehicleInsertion
True
Use vehicle insertion sequences where possible.
FriendlyBotQuota
4
Friendly bots for coop.
MinimumEnemies
6
Minimum number of enemy bots.
MaximumEnemies
12
Maximum number of enemy bots.
Checkpoint [/Script/Insurgency.INSCheckpointGameMode]
Variable
Default
Description
DefendTimer
90
Time to defend against counter attack with small player team.
DefendTimerFinal
180
Extend duration of counter-attack by this on the final point.
RetreatTimer
10
Time to force bots to retreat after a counter-attack.
RespawnDPR
0.1
“Dead player ratio” that must be reached before respawning the bot team.
RespawnDelay
20
Bot respawn delay.
PostCaptureRushTimer
30
Time bots will rush the cache after destruction.
CounterAttackRespawnDPR
0.2
“Dead player ratio” that must be reached before respawning the bot team during a counter-attack.
CounterAttackRespawnDelay
20
Bot respawn delay during counter-attack.
ObjectiveTotalEnemyRespawnMultiplierMin
1
Multiplier of bots to respawn with minimum player count.
ObjectiveTotalEnemyRespawnMultiplierMax
1
Multiplier of bots to respawn with maximum player count.
FinalCacheBotQuotaMultiplier
1.5
Increase in bot quota for final objective if it’s a cache.
Player Voting
As of update 1.1, community servers can opt into enabling player voting on their servers. This can be enabled by entering the following into Game.ini:
[/Script/Insurgency.TeamInfo]
bVotingEnabled=True
TeamVoteIssues=/Script/Insurgency.VoteIssueKick
This will enable voting and include the vote kick issue, which as of now is the only supported voting issue. When additional vote issues are available, you would add a new line below for each issue you want to enable.
When voting is enabled, players can press Esc and click “Call Vote” to vote for a vote issue. Pressing F1 will vote yes and pressing F2 will vote no.
Vote Kick Options
INI Section: [/Script/Insurgency.VoteIssueKick]
Option
Default
Description
MinimumPlayersRequired
3
The number of players required to start a vote.
bRequiresMinimumToStart
True
Does this issue require a minimum number of players to show their voting intentions before commencing the vote?
MinimumPlayerRatio
0.25
Minimum ratio of team required to start a vote.
VotePassRatio
0.75
Ratio of team required to vote yes for vote to pass.
MinimumYesNoDifference
2
For the vote to succeed, yes must have this number of votes over no.
VoteTimeout
90
How long until this vote can be called again.
bCanTargetEnemies
false
Can the vote target an enemy player?
IdleVoteBanDuration
-1
How long voting an idle player will ban them for in seconds, -1 represents a kick only.
DefaultVoteBanDuration
120
How long a ban for any other reason will last in seconds.
Hello both!
@GSG_9_LIGHTNING Thanks for sharing the information here!
@DJMAX Here's the community server admin guide! https://docs.google.com/document/d/1GDLg5p9jjeIya7EgBk0ibzDtDlyQ-U_jpspOzby-JmM/edit