Dear NWI developers :
We ( the coop player base ) are constantly telling here in this "Official Forum" and also in Steam Forum that the A.I. code has severe problems.
Why don´t we get any feedback on the A.I. behaviour problems which have been mentioned dozens of times !?
Giving no reaction on this feedback is no solution !
Hopefully you guys will overhaul the A.I. behaviour in short future, because the following things really really bother every coop player in Insurgency:Sandstorm !
NWI definatly needs to hire a small team with excellent skills in A.I. coding ( for unreal engine based A.I. )
Sadly you guys don´t seem to put efforts to hire extra personell for this task.
Right now we have to deal with "amateurish" A.I. codes which result in serious problems ingame ( which i list here again and i am sure not for the last time --but i will NOT give up on this ) :
Instakill Bots ( very very fast killshots of the Bots coming around a corner or on medium distance which is impossible to react on , not even the fastest players with the best reflexes are able to survive these Bots ---> this is inacceptable ! ),
X-Ray vision Bots ( they can see through smoke, trees, bushes, grass and sometimes even walls !!! ) They kill the players very often in these situations giving no chance to react on them because you cannot see them !
Supersniper Bots ( super precise shooting on very long range distances , sometimes one shot kills with a mosin which is acceptable as it is a "one hit = kill" rifle in the game, but same with an AK74 or PKM ? Really ? )
Bots walking like a duckfamily into the fire of an incendiary grenade or molotov fire ( burning to death one after another instead of waiting in front of the fire until it´s over or just try to flank in that situation to avoid the fire ... why that stupid behaviour ? Why is it NOT possible to put some effort in coding the Bots routes ? Comon this is ridiculous ! )
Super fast sprinting Bots -- I have the impression that most of the bots are olympic world record sprinters with weapons and explosives !
Some of them don´t even produce footstep noise when they sprint up the stairs to a building which we have to defend.
How can that be ? How is it NOT possible to let them at least produce loud running noises when they try to rush the objectives or also in general when they are running ?
How can a player fight an enemy which he cannot hear ?
You cannot hear sneaky slow moves, agreed !
But sprinting ?? COMON !!!!
"GPS guided" Molotov rain ( the developers published in the update news that those super precise molotov throws have been fixed .... NO SIR , they are still present and dangerous like on day one of this awsome game ! They are thrown by bots absolutely precise and sometimes even from 60 meters distance !
Precooked Frag grenades which explode perfectly close to you without giving time to hide behind cover , i mean really ? I could live with that when the bots are in the neighbor room and trying to clear the room i am protecting but those precise timed grenades fly in any scenario !
What can i say more ? We need an A.I. overhaul urgently !
And yes we also need more efficient melee attacks !
Last game i hit the bot two times and he still was able to kill me after that .. i mean WHY ?
Why is Sandstorm the only game on the FPS market where melee attacks don´t work as a one hit kill ?