Maybe the game is too arcadey for what you expect?
It's not Squad nor CS:GO it's kind of a middle ground, so inevitably you'll get players from both sides. Exposure is good (free weekend), the ones not really interested will just go back to whatever they prefer.
I hope the dev will keep this approach, not many games do this, there's a reason why I prefer ISS over the other, more polarized games.
Have fun anyway
Hey @el_cozon,
Thanks for sharing your feedback with us. We really appreciate it. However, it's not appropriate and not allowed to have any insults/trollings in this forum.
The team is committed to providing more content in the future, including PvP Frontline that has a similar approach to Push. I invite you to check out our Roadmap which showcases some future content planned for this year.
https://forums.focus-home.com/topic/39983/community-update-4-free-pc-content-roadmap-2019
Last but not least, we really appreciate community's feedback, so feel free to share any suggestions or ideas with us here.
@el_cozon said in To all devs reading this: ********:
CSGO like gamemode that nobody wants to play
Just 500k players each day.
Competitive can be amazing if polished and is an interesting long term investment -> If a large playerbase is the goal (and of course it is).
Push is also cool, and having free weekends is a brilliant marketing strategy as it gives new players a "get out of jail" card if not satisfied.
To solve OPs issue here is easy if NWI wants to make sure our dedicated friend here avoids the noobs: Create servers with minimum hours played / level requirements as done already in for example rainbow 6.