Hello, been playing this game since beta and I enjoy it alot, however like most people I have opinions on how the game could be better from a gameplay perspective.
First off, I almost only play Push and this suggestion is mainly based on that specific mode. I think most people agree, that attacking in Push can often be incredibly hard, because the defensive advantage is incredibly strong in this game. This is of course because of the low TTK and other factors, such as open maps that favor a certain playstyle, that I admittedly hate, which is lying somewhere either in a dark corner or in a field with a sniper rifle, aiming at angles you know the enemy will come from. This is, to a degree, a completely valid defensive playstyle, however I feel that, especially in Push, it's getting kind of ridiculous how many people abandon the objective and most of the action entirely, because they'd rather get cheap kills off of people that can't even see them.
Now, it's not bad to have a sniper in your game that covers large area, I just think that with the addition of sniper rifles to the Advisor class, there are simply too many, especially if you include gunners, which are meant to do the same. It's annoying to constantly get killed by someone that doesn't even engage in most of the gameplay, but would rather sit in the back and snipe people to get kills. This is what Soren Johnson meant when he wrote that, given the chance, people will optimize the fun out of their game. And having these people on your team is also annoyinng as hell, because they see no reason to defend or attack, because they just don't see it as their responsibility to play the objective in the slightest.
I think 2 snipers per team is PERFECT but potentially 5 is too much, especially because the MK14 and SVD are arguably the strongest weapons in the game. If only 2 people per team can use them, I honestly have no issue with them being strong, or even "op" if you will, but if 5 people per team run around with these point&click weapons of mass destruction, it's giving me headaches. You have more cheap deaths, attacking is a lot harder considering how open most maps are and even then, both the MK14 and SVD are still great at medium to close ranges, and on top of that, you have more players choosing to play parallel to everyone else, sitting in the middle of bumfuck nowhere, aiming at a door for 10 minutes straight. I honestly feel Push would be much more fun if you removed the autosnipers from both Advisor classes. And if your argument is that the Advisor has no other worthwhile guns, then that's a great reason to simply come up with more new guns to add, instead of making the game (imo) more unbalanced by randomly adding autsnipers to the class.
Anyway, that's just how I feel, feel free to disagree to any extent you like and have a good one.