Hello, i see quite manygraphical bug, some are still present since beta
1th, the FX for explosion are marked by a black grid pixel like making the effect look bad BFG1 had this to a certain extend but not by that much
2nd, i know changing the model when far away is a thing to boost performance, but when the model change so close that you can see ''inside'' the mecanicus skull
''far'' model
''near'' model
here is my config, i've disabled AA since it's the after effect type that make the whole game much much much more blury and hides the model more than anything
would be nice to have an update that adress those thing in the next dlc