graphical bug present since closed beta

Hello, i see quite manygraphical bug, some are still present since beta

1th, the FX for explosion are marked by a black grid pixel like making the effect look bad BFG1 had this to a certain extend but not by that much
79f531b3-b721-414a-acec-db5d604f1277-image.png
73ccb4bd-1ced-48ef-9fbb-d6d27880afa5-image.png

2nd, i know changing the model when far away is a thing to boost performance, but when the model change so close that you can see ''inside'' the mecanicus skull
''far'' model
f4964d6d-0034-4f99-9cc0-7b087c46d9d9-image.png
''near'' model
f7ab1bb2-9c2a-4c8c-94d2-c8f41fa4e28d-image.png

here is my config, i've disabled AA since it's the after effect type that make the whole game much much much more blury and hides the model more than anything

would be nice to have an update that adress those thing in the next dlc

Another problem that exist since beta is the split second lag or freeze every time a ship explodes or disengaged.