Hi everyone, below are the most annoying and frustrating things I've encountered in 400+ hours of playing this game (not in any particular order) :
My team radio keybind (² on an azerty keyboard) gets unbinded every time I exit the game.
The smoke launcher works 2/3 times.
Often when firing the launcher the projectile will hit the surface and do nothing.
This bug also happens when an ally fires the launcher (and probably an enemy but I didn't see that happening yet).
Video footage of the bug : https://thumbs.gfycat.com/NarrowConcreteIndusriverdolphin-mobile.mp4
The bipod will randomly have a tighter radius which makes watching an area very hard.
Sometimes the radius is less than 30 % of the screen, this forces you to move everytime you want to look left or right with the bipod on...
The bipod will randomly redeploy (usually within the first ten seconds of using it), even when shooting, moving your camera and messing with your aim.
By redeploy I mean doing or redoing the deploy animation after the bipod has already been deployed somewhere.
The bipod can't shoot down, especially when proning.
I'm not asking to shoot 90 degrees down, but when you struggle to get to a hill, some stairs or a building to be able to cover an area and you find out that your bipod for some unknown reason can't shoot down and cover that particular area you get very frustrated.
This is especially a problem with LMGs, you're forced to remove your bipod to shoot down but that leaves you with a ridiculous recoil to manage, good luck to hit anything even when proning.
The recoil on LMGs is ridiculous (cartoon worthy).
I understand you don't want players to run and gun with a M249 but achieving that like this is not the way to do it.
The recoil is so high you can't shoot someone reliably at 10 meters from you even when crouching. Even with the bipod on, the recoil is still an issue from a certain distance.
This is neither realistic, fun or even balanced, please tune the recoil down. LMGs are already slower to aim, they don't need to have that much recoil.
The explosive drone doesn't work.
At the moment it's only use is to clear buidings through windows but it can't do it since it either gets killed before that happening or just can't find the way in.
If you want an easy and cool fix make drones controlleable by the commander that called it, it will make the insurgents' fire supports better and make this one actually useful.
The rocket barrage sometimes doesn't work.
Sometimes you call a rocket barrage and the rockets never fall down, however the fire support menu goes on cooldown and you loose your rocket barrage...
I suspect it happens when you call it out of bondaries (happens a lot in C and D points in Crossing Push Insurgents).
However if it's done on purpose to prevent spawn killing and such that's not fair to insurgents since minigun and gunship do spawnkill and prevent you to get to the point.
You can't cancel a fire support call.
The only way to "cancel" the call is to stay in range of the observer that called it and keep calling to delay it.
Please give us a way to cancel the call, a good one would be to use the "Request an Observer" voice command while the observer is calling it to cancel the call.
The car doesn't work
Please fix the car, when driving it gets teleported back and forth making it impossible to drive correctly.
The mounted LMG could also use a little visibility buff since you can't see anything at the moment when firing it.
Vaulting is messy and slow
Sometimes you want to get over a small obstacle and for some reason you can't vault over it and you have to try three times or more or sometimes your character does the big climbing animation instead of the small one making you lose time and even die.
Overall vaulting is not consistent, but even when it works it's too slow, you're better off crouch jumping.
Push games end up in a draw even when a team pushed farther than another one.
If one team pushed to B and the other one pushed to C then the second team should win the game, it's not a draw.
There is no competitive gamemode for push.
The competitive mode should be push not firefight. That statement is easy to prove, just look at how many people play each gamemode. I already thought that for Insurgency2014 but now that we have matchmaking it looks obvious to me.
I see the "push gamemode needs a lot of players to be possible" coming and that's not true, just make it something in between 8vs8 and 12vs12 and you got a good competitive push gamemode.
This is all that I can remember at the moment, I've played mainly commander and gunner and this issues are as far as I know the only ones that I can complain of.
However they are very real and very frustrating so if you can fix them it would be perfect.
Thanks for your game and good luck fixing this !