**I run a Server with HC Coop settings and bMapVoting=True.

My Problem/Bug/Idk:

If i change the map and dont spawn in instantly, the round begin i get 1 win at bot team. (Because there is no player alive)
This only happen after mapchange via mapvote.

I use all default time settings. -> still second map+ since server start-> Capture B -> Notification: "Enemys on A" How i got this delay ?(Not gamebreaking but stupid.)**

*[/Script/Engine.GameNetworkManager]
bMovementTimeDiscrepancyDetection=false
bMovementTimeDiscrepancyResolution=false

[/Script/Engine.GameSession]
;MaxPlayers currently limited by the server
MaxPlayers=8
MaxSpectators=2

[/Script/Insurgency.INSGameMode]
bKillFeed=False
bKillFeedSpectator=False
bKillerInfo=True
bKillerInfoRevealDistance=True
TeamKillLimit=2
TeamKillGrace=0.50
TeamKillReduceTime=360
bDeadSay=True
bDeadSayTeam=True
bVoiceAllowDeadChat=True
bVoiceEnemyHearsLocal=True
ObjectiveCaptureTime=30
ObjectiveResetTime=30
ObjectiveSpeedup=0.25
ObjectiveMaxSpeedupPlayers=8
bAllowRestrictedAreas=True
bDisableRestrictedAreasOnWaveDepletion=True
DroppedWeaponLifespan=180
RoundTimeExtension=300
MinimumPlayers=1

;Spawn Protection
;Default for protection on move is true
bLoseSpawnProtectionOnMove=True
;Default for move grace is 0.3 second
LoseSpawnProtectionOnMoveGrace=5.0

;Others
WarmupEnterTime=1

;Start player as spectator
bStartPlayersAsSpectators=True

[/Script/Insurgency.INSMultiplayerMode]

bBots=False
GameStartingIntermissionTime=5
WinTime=5
PostRoundTime=15
PostGameTime=15
bIgnoreBotPurge=False
bIgnoreRoundOver=False
PostGameTimeExp=15
PostGameTimeMatch=15
bAutoAssignTeams=True
bAllowFriendlyFire=True
FriendlyFireModifier=1
FriendlyFireReflect=1.5
bAutoBalanceTeams=False
AutoBalanceDelay=10
MinimumPlayers=1
bMapVoting=True
bUseMapCycle=False
bVoiceIntermissionAllowAll=True
IdleLimit=120
IdleLimitLowReinforcements=90
IdleCheckFrequency=30
MinimumPlayers=1
RoundLimit=2
Winlimit=1
bAllowRestrictedAreas=False
bAllowThirdPersonSpectate=True

LeaverPenaltyPlayerLeaveTime=840
LeaverPenaltyGameStartTimeLimit=60
LeaverPenaltyPlayerLeftTimeLimit=120

ScoreboardConfig=(bDisplayRoundsWon=True,bDisplayTeamScore=True,bDisplayTeamPoints=True,PointsText="",bDisplayPlayerScore=True,bDisplayPlayerKAD=True,bDisplayPlayerObjectives=True,bAlwaysShowExtendedInfo=True,bDisplayObjectiveBriefing=True)

GameTimeLimit=-1
PreRoundTime=10
OverTime=60
TeamSwitchTime=10
SwitchTeamsEveryRound=0
bAllowPlayerTeamSelect=False
bBots=False
InitialSupply=20
MaximumSupply=25
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
SupplyGainFrequency=100

[/Script/Insurgency.INSCoopMode]
bUseVehicleInsertion=True
FriendlyBotQuota=0
MinimumEnemies=3
MaximumEnemies=17
DefaultReinforcementWaves=1
bAllowRestrictedAreas=False
MaxThreshold=99
AlarmDuration=60
MaxPlayersToScaleEnemyCount=8

bBots=False

[/Script/Insurgency.INSCheckpointGameMode]
DefendTimer=90
DefendTimerFinal=240
RetreatTimer=10
RespawnDPR=0.5
RespawnDelay=20
PostCaptureRushTimer=30
CounterAttackRespawnDPR=0.5
CounterAttackRespawnDelay=20
ObjectiveTotalEnemyRespawnMultiplierMin=1
ObjectiveTotalEnemyRespawnMultiplierMax=1
FinalCacheBotQuotaMultiplier=2
DefaultReinforcementWaves=1
bCounterAttackReinforce=True
bAllowRestrictedAreas=True
;Bot attack range (Default 12000.0)
BotTerritoryRadius=30000.0
;Bot wandering range when they didn't spot a player (Default 10000.0)
BotWanderRadius=40000.0
MinimumPlayers=1*

last edited by Erdling607