Hello @insurgency and @chaton, I have 2 suggestions that I believe you will find interesting. The first suggestion I have is that the player should be able to make multiple appearances and bind them to classes or to a class preset. (for example, assigning a more close-quarter combat appearance for the rifleman class while having a more "stealthy" looking appearance for the Sniper class). My second suggestion is more about gameplay, a change that would make push more interesting. I believe it would be an excellent idea if the commander of the defending team would be able to call a counter-attack on a nearly taken by the attackers point. The counter-attack would last around 2 minutes, if the attackers hold the point they keep it but if they lose it, they will have to try to retake it with whatever reinforcements they have left. Counter-attacks should work in a similar way as the ones on checkpoint, however, for balance I think it would be good if the defenders would get their reinforcements on a slightly slower rate then those of the attackers and also the commander should only be able to call for a counter-attack 2 with 3 times per match. Thank you for taking the time to read my suggestions! Keep up the amazing work!
Nice suggestion about this counter attack, but i doubt they will add this, because we already have frontline in the CTE, which is push without a clear attacking/defending faction, so devs probably won't change a classic game mode in such a big way, but instead we have frontline.
Customized appearance is also a good suggestion, with maybe choosing a camo pattern for map styles (urban, desert, snow).