I'm glad you guys react to feedback so quickly, but as someone who followed the complaints about the new playlist system, I would like to point out that people only seemed to have an issue with Skirmish and Firefight being grouped together, while the Ground Battle playlist seemed to serve people well. The reason I think it worked is because both Push and Frontline do a similar thing, which is focusing on capturing a point together with your whole team, throwing absolutely everything you have at the enemy to capture a point. So in Ground Battle, you can just play a few rounds of Push with Frontline in between them, which people regularly voted for and seemed to enjoy despite a lack of polish and easy exploitability. With the new system though, people have to choose between queueing for Push or Frontline exclusively, and in such a scenario, Frontline just loses, even though it's a really fun mode. And that is just sad, in my opinion.
No one is queueing for it, because you need to queue for it specifically now. Not because nobody wants to play it. People often voted for Frontline to change things up and it did increase the variety of play, which kept me playing longer. It worked perfectly before and I liked the change. Now its just a worse version of the old system because you can't queue for multiple modes.
Please revert this and bring back the Ground Battle Playlist.
If you feel otherwise, or agree with me, dont hesitate to weigh in.