@8x8 said in Community Update #2 - SnowRunner:
@zamal said in Community Update #2 - SnowRunner:
" The SnowRunner wilds await you! Explore and overcome vast expanses of nature in Russia and the US. Which area do you look forward to exploring most? "
Russia, but both look equally beautiful!!
Great job, and thanks so much for these!
Do have one question though:
I see that on the 2nd picture the sun is shining (sharp shadows), and I'm just wondering – will we also get visually blue skies, not really obstructed by clouds all of time? Thanks again!
Would be nice but it probably depends. I always seen the cloud cover/fog as something that's there to help to with rendering and such. You see what's referred to as "pop in" in other open world games, like the example I always go back to, but hey it has all the problems (lol), GTAO. Sometimes you can be driving a car and just see things pop in from out of nowhere.
I'm only guessing here now, so don't take it as fact, I'm not a programmer or nothing. But I would guess a big purpose of the fog is to obstruct items in the distance. It's a lot easier to create a outline or a shadow then a fully detailed item. So with the fog the game can focus on rendering the surroundings close to the player, while gradually getting other assets ready from behind the cloud of fog.
Again not saying I'm right, but this is just my guess as to why this game always foggy.