@zamal hahah! Or we can just leave it like that.
It's a matter of personal preference I suppose. I'm really loving the new looks while @Unster still needs more juice to be impressed.
The final words will come closer with release.
Wanted to take a similar Mudrunner image to compare. This comes from the PS4 version.
Sadly I suspect the PS4 doesn't capture very good photo's, the uploaded photo looks a lot more faded and less colorful then when I'm seeing on my TV. However I have no recording device, so whatever the PS4 built in capture device records is the best I can do.
I tried to give the truck similar mods and even recreate the pumpkin smashing image.
One thing to notice is the draw distance.
Another very important thing I have noticed is the real-time shadows of the environment.
You see, in MR and ST, the shadows were baked on the terrain and the only real-time shadow in the scene was cast by the Vehicle.
In SnowRunner, looks like everything cast dynamic shadows
This is a huge improvement IMO.
@justinlynch3 That's probably because your TV is saturating the image. It's very common on TVs to do that in order to look "Better"
That could be it. I don't think I checked it since I set it up after buying it, but I'm pretty sure I did increase the color on the TV as well beyond default settings.
@RCBuzz Not even close mate.
Over saturated, and way to much contrast. and to little brightness. Looks like a "photoshopped" picture.
Also, the default fog is removed, which shows how little the LOD is. Anything more than 5 meters away looks horrendous.
@deathcoreboy1 and others, I understand you guys are pumped up about SR. Nothing wrong with that. But let's be objective here. The graphical improvements are minor, not revolutionary. Personally I'm more interested in what the physics will be like in SR. I hope the devs go for 100% realism, and not a "hold your hand" kind of experience for newbies.