Using PiP makes the game much more beautiful and immersive. But there are a few major issues with it. ![20191125234329_1.jpg] Scoping in on larger distances cause objects to look like this which makes target acquisition much much more difficult.
Scopes don't work when spectating.
Some objects will have more details than others. The stop sign is unreadable. Just like this sign sometimes walls will look much much less detailed than the ground. If this was done for optimization please consider adding in a scope quality option like source.
Some Bugs with PiP
Hello @Muhammad . Thank you for your report. Your screenshots will be helpful for developers.