Hi, i'm a long time INS player and also modified Unreal Tournament 2k3 and 2k4 into a Total Conversion.
While at first, "Why?" might be thought of. Well, a Special Forces Mod built by the Community of International modders, ppl who have skinned, and modelled, level designed (i am a very good level designer in unreal engine, i will probably spearhead my own Modification Group.)
Since an unreal editor includes Material Editor, Particle FX, and Matinee, i hope creating new BluePrints (BPs) is possible. [@NWI you will want to encrypt at least some of your BPs and/ or Programming]
i have been working with unreal engine 4 since the time UT4 came out, using the vanilla UE4 and i read that the real-world scale is being used, so i am pretty geared up to make some mods or just levels for INS.
However, Larger modifications like those that include Blueprints for new animation Input nodes and Anim BPs would be excellent.
If limiting useage of the editor, i could see a login and always online as an option for security.
I have plans for a really interesting Concept, however i would like to hear NWI's thoughts on how much will be supported. If only weapon/character models and skins, and maps (levels) are supported, i will think of mapping in INS SS for the moment, as a second chance to build the portfolio i lost in the mid 2010's.
Thanks for reading NWI, Total Conversions are really cool, and asking about Custom BPs is just trying to get an idea of how much will be possible with your editor, i read that it is in testing now. Thank you!