Well, I've never driven a car myself but, other than comfort for the driver and fuel consumption, I don't see how the offroad tires can perform badly on asphalt (in terms of friction).
Well, apart from faster wear, you can see similar effect on mountain bike (if you have one).
Ride on high blocks of rubber is definitely louder, because there is not a continuous connection but "beating" a ground, but that is not so important. Those high knobs also bend under load. Acceleration, decelaration, steering.
As a result, vehicle is like "floating" rather than properly keeping track. Obviously, faster you go, stronger this effect is (new winter tires with still deep tread pattern have it too, especially when driver is lazy and ride them through a spring to summer )
But in terms of this game, they should have less traction on hard surfaces and higher fuel consumption.
@knight25 I don´t think that something like this can have poor grip on asphalt:
I've been reading about it and surely it seems like it has little to zero difference to regular road tires in terms of grip on asphalt.
In the US a lot of people have tires like this on their pickup trucks and SUV's. They are louder and certainly not meant for racing, but poor traction is not what they have. They do wear faster than regular tires, since they are for offroad.
I hope he doesn't mean how tires perform on asphalt in MR, because those indeed performed poorly. Not only with the excessive spin, but also keeping a light truck on the road at higher speeds was unrealistically difficult (especially on those AW maps).
@deathcoreboy1 It's not too much if you ask me. Even if the devs still use Havoc to do vehicle physics, I'm pretty sure it can be tweaked for more stability (Pavel or Zane once mentioned something about a limitation of Havoc vehicles at higher speeds). Even ST as I've mentioned before has better pavement traction than MR (it has other issues though), so there's definitely room for improvement.
The film shows how mud behaves when driving. It is clear that wet mud causes shiny tires covered with brown dirt are not dry. And I wonder why in mudrunner there was no forest dog in the mud with ruts already formed from mud. And the vehicle would have to keep track in the depressions previously formed on the road in the mud by other vehicles. And in the videos from. I can't see the Snowrunner by the snow road which lies after snow clearing the road through the snow plow. Maybe the creators will draw conclusions and correct the game towards greater realism yet .... 5.15 second https://youtu.be/y4EgaAIu-nw
The mud looks nice, but can you really put something on it? Isn't this just animation imitating moving in the mud? I didn't play it myself, I don't know, that's why I'm asking.
In addition, MX vs ATV Reflex had surprisingly good terrain deformation, to some extent.
And I wonder why in mudrunner there was no forest dog in the mud with ruts already formed from mud. And the vehicle would have to keep track in the depressions previously formed on the road in the mud by other vehicles
What's a forest dog? In hardcore mode trucks do get pushed side to side by ruts in the road, but this effect is more prominent in ST where mud is deeper. But yes, the wet looking mud looks really nice in SR and it'll be a welcome addition.