I have an AMD 8350 8 core, 16gm ram, windows 7, Asus GTX 970 Strix. I can run UE4 & it opens almost instantly & only uses 37% cpu. When I open this it loads to 45% & uses 100% cpu. Something is wrong here. I'll let it run longer & see what happens I guess. I let it run for 5 minutes last night & nothing ever happened.
Well I got it to run but it uses 100% cpu & takes forever to load anything. I loaded up the checkpoint example map & after taking 10 minutes to compile shaders, when I tried to test play it everything froze up. There is something seriously wrong with the map editor.
I let the shaders compile. I got the example level open. It compiles shaders again. CPU stays between 95% & 100%. I tried to play test the example map & everything just freezes up. I imported the height map from GTA V into UE4 & can run around & shoot & everything with no problems. There is no reason this editor should run so bad.