I have 4 big complaints about this as a new player on console. I can't believe I bothered to make an account just to complain about these things, but because a player admin decided to private message me on Xbox I've decided to point them out. Up until yesterday I was happy with the game. Now I'm a bit disappointed since I have learned more about the game as a whole. Here are my concerns and I hope you'll take the time to read and reply.
#1. Why isn't this information IN THE GAME? The current game guide only talks about NAF Official competitions and the "Perpetual Cyanide League: the main league in the game". There's literally no rules regarding this what so ever on the current build nor is it discussed in the campaign tutorial or prior to joining a ladder. IN FACT the closest thing I could find in game was the 1 time EULA when the game first starts which NEVER shows up again and the tiny headliner to the ladders when joining. In order to read it I have to leave the game and go to the game's website. This is not something that should be part of a console game. Put your rules IN THE GAME. Put your community hubs IN THE GAME. I can't access them from my console if they're not IN THE GAME. Most exclusively console players do not care for online forums.
#2. And this is the big one. The player admin informed me that the reason why concedes are currently regulated is due to overwhelming request by the community and supported that claim by saying that most games weren't being finished. Which is absolutely wrong. Conceded matches by definition ARE FINISHED. A match doesn't have to and shouldn't have to always reach 32 turns to be considered finished. Furthermore this game is 1v1 in every aspect so no teammates are harmed by the concession. There is even a reward for making your opponent concede! So why are concessions considered negative? They literally do nothing to impact the game negatively. The worst case scenario is SPP boosting which is completely negated by the RANDOM matchmaking. In fact concessions HELP the game by providing a more timely game and help to encourage competitive play even among the newer players. One of the BIGGEST issues with BB2 is that the player count is so small on console and the games take AT LEAST an hour to finish. 3x16x2 = 96 minutes per game. At best you're looking at 1 minute per turn and that's still 32 minutes. This isn't including the search times which I've seen at 300 seconds. 300 seconds is 5 minutes. That's not including the match join resets that make that 5 minutes turn into 15 minutes.
To further prove my point consider this : The way to win and climb through the game is SPP. The more SPP you earn per match the faster you climb because you can improve your team. IF a player concedes a match then that player is granting their opponent an extra 5 SPP at NO FURTHER COST to their team or the opponents team. WHY WOULD ANYONE ON THE WINNING TEAM OPPOSE THIS?!?! It is literally almost IMPOSSIBLE to earn 5 SPP in a match for a single player if both teams are balanced without farming touchdowns and killing off their opponents entire team. If we're considering the integrity of the game would it make more sense for a player to have to sit through watching his entire team be killed for a massive 22 - 32 SPP boost all the while their opponent is stacking 3 SPP from touchdowns and 1 SPP from passes for 32 turns or would it make more sense to grant the 5 SPP and allow the losing player to find an opponent more befitting to their TV? How often are you guys rolling 10-12's on your injury rolls that actually inflict a casualty?! As soon as a player's unit dies that's it. They're dead. You can't disconnect from a game to save your players anymore so it makes no sense why concedes are demonized. And anyone can die at any moment. Stacking 8 of your opponents team as casualties or kills onto your massive claw, mighty blow, and pile on minotaur just to have him die to a failed going for it roll and then be awarded MVP and tell me how much sense that makes for either team. Concedes balance the SPP gains and losses and give players more opportunities to control a hopeless situation. That's to say that it makes literally no sense to play a losing game because there's no chance to earn SPP. Concedes should not be regulated by number at the very least, but instead by individual case scenarios or not at all.
Banning players with poor internet stability is also quite silly. Poor internet comes and goes everywhere. By refusing to allow those around the world with less than perfect connections from participating in what is essentially Ranked Mode you're limiting the player count even more. Players with poor internet are treated the same way the concedes would be treated due to players not being able to save their teams by disconnecting on a death roll. And the winning team gets a 5 SPP bonus just like if the losing team had conceded. This doesn't hurt the integrity of the game at all. It only hurts those who concede and disconnect. What should be monitored for is DDos, booters, and illegitimate trades. And of course exploits like glitches or cheats.
#2.2 TV inconsistency is what makes players concede. There's literally only so much you can do with petty cash. Most star players require 200k in petty cash. with 500k max petty cash allotted you can MAYBE get 2 star players and an apothecary or something. In this game none of those things matter when you're down 3 to 0 with half of your team on the gurney. It's made even worse by the fact that you can LOSE MVP SPP TO THE STAR PLAYER OR DEAD PLAYERS. You're literally forcing someone to play a new team every time they're wiped by a larger team. which just grows the SPP gap that much more between losers and CPOMB builds. Deaths are part of the game, but the purpose of the concede feature was to allow players to cut their loses. To completely refuse to let players concede in a tournament makes the game 1 sided. Just as stalling is a valid tactic, and murdering your entire enemy team is a valid tactic, conceding should always be an option. Team value is bad enough prior to a match, but at least you get petty cash. ONCE THE GAME STARTS, however, team value changes drastically at each block. As soon as your team loses a player to a death or an injury you could drop in team value by several hundred points. With no re-rolls, no apothecaries, no bribes, no magic, no star players, etc. why would anyone or should anyone be forced to fight a losing battle?
#3 Why are regular players allowed to volunteer to host and administer "official" competitions? Doesn't that ruin the integrity of the competition entirely? If there is only 1 Official Championship and 1 Official Ladder why isn't the job given to someone or a team of people who can be held accountable? At best the EULA says that they must administer the competition in an honest manner, but goes into little to no detail after that and the entire service is up in the air for who to blame if anything happens.
#4 The admin informed me that concedes were also added because money is involved in competitions. If that's true then why was there no mention of the money prize anywhere in the game. Certain places can't participate in online prize pool competitions and I never once saw a terms and conditions form in game.
In my opinion (and that's all it is is an opinion) the fact that players can have more than 1 team in a single championship at a time is an issue. I think the new teams only function is a good idea. I also agree with not having a market at the end of the season. I don't agree with the limited number of concedes, the choice to ban players from enjoying the game due to their internet stability, nor do I agree with the amount of information catered to PC users or the involvement of "euros" to reward champion winners. cyans sure. exclusive game content sure, but not real money. Please consider holding those types of tournaments outside of the blood bowl 2 game at an esports competition or something. There's nothing wrong with sweepstakes, but when it influences a game's integrity then I'm against it.
Thank you for taking the time to read my rant and please understand it's with good intentions. Open ladder does not give the satisfaction of Championship ladder and it doesn't reset teams. I want to play an official ladder that resets teams per season and doesn't prevent concedes. Making it so that players can't use 2 or more teams in a championship ladder at the same time would be great as well.