'Whats Next At Focus' Video by Valrak

**Greetings Admirals,

Chapter Master Valrak has been so kind as to upload his video on the What's Next at Focus event today, so I've put the link below for people to watch. I'll write up an analysis after the weekend to give Val the chance to get some views without people going off and reading my writings.**

Chapter Master Valrak - Whats Next At Focus 2018 - BFG:A II

last edited by Archmagos Alexi

An interesting video, good thing I hold Valrak in some regard on the subject since Tindalos, unfortunately, didn't allow them to do any recording.

Fleet battles twice as large? So 2'000-3'000 points. But from the description the battles seem to be even larger.

Necrons confirmed to be expensive as hell and in more limited numbers. Tomb Ship confirmed to be an absolute monster. Ark Mechanicus ALSO confirmed to be an absolute monster that turned the tide.

First Mission confirmed to be controlling the Phalanx in one of the Campaigns at least. As well as a semi-Total War format.

So?

Imperial Campaign = control of all Imperium forces in a region? Control of multiple fleets, so possibly Navy, Astartes and Mechanicus combined?

Sounds good. Also sounds very ambitious.

Very cautious of the campaign promises.
This could either be the singular best 40K campaign in decades, or it could be a huge, buggy, and overly bloated flop.
A lot hangs on how well that is executed.

The MP changes sound interesting, as the fleet upgrade system now seems to be tethered to a 'flagship' which apparently can be assigned at any level which points to either a rethinking of the renown system or very cheap upgrades, might reduce tactical variety but if it improves balance as it says on the tin it should be a good change.

Also, expanded rosters! We might actually see the complete Imperial Navy and Chaos Warfleets!

The confirmation that necrons will be balanced similar to TT is also good news, would have them no other way.

Overall this is excellent news, BFG:II appears to be improving in all the right areas, its now just whether it can be pulled off. I'll be supremely impressed if the promises made so far are kept.

last edited by CALiGeR_Reborn

@caliger_reborn said in 'Whats Next At Focus' Video by Valrak:

Very cautious of the campaign promises.
This could either be the singular best 40K campaign in decades, or it could be a huge, buggy, and overly bloated flop.
A lot hangs on how well that is executed.

EDIT
To be fair, the campaign for the first was reasonably solid with quite the fair shake at it and, so to speak, it wouldn't take much to expand upon it for handling multiple fleets. Look at Slitherine and how they managed with Battlestar Galactica Deadlock and I think we have an approximate estimation of what we might be expecting here.
/EDIT

The MP changes sound interesting, as the fleet upgrade system now seems to be tethered to a 'flagship' which apparently can be assigned at any level which points to either a rethinking of the renown system or very cheap upgrades, might reduce tactical variety but if it improves balance as it says on the tin it should be a good change.

Also, expanded rosters! We might actually see the complete Imperial Navy and Chaos Warfleets!

The confirmation that necrons will be balanced similar to TT is also good news, would have them no other way.

Overall this is excellent news, BFG:II appears to be improving in all the right areas, its now just whether it can be pulled off. I'll be supremely impressed if the promises made so far are kept.

To be fair, the first one also had complete IN and Chaos rosters as well as expanded Ork and Eldar rosters.

That is, complete to the base game. 😉

last edited by Kadaeux

Ok the revamp of the ability and upgrade system is a good change. From what i understand only your Flagship will be the ship with all the abilities and goodies. The rest of your ships will be more or less stock. Which will drastically improve balance imo.

Oh. On another note.

Note that Valrack mentions in the battle they saw, the Tombship ARRIVED followed by the Ark Mechanicus ARRIVING later.

Confirmed Escalation mission type?

(For those that are unfamiliar with the tabletop. In escalation, both players started with a single squadron of ships, usually a cruiser and maybe escorts if you had them each turn there was a chance that new ships from the players fleets would arrive on the tabletop.

A lucky player could get multiple ships on the board early and begin strategising while the enemy, unfortunate as he or she was, has their ships coming in piecemeal allowing the enemy to chew your forces apart.

But mismanage that step and the enemy, with relatively fresh ships compared to yours which have sustained damage (maybe criticals or even full on crippled) and the balance of power can flip the other way HARD. In my experience, almost everyone preferred their Battleships to be the last to arrive on the field. Whole, intact, and ready to mop up with high explosive.)

@kadaeux That’s a nice catch. I wonder if any other mission types will be transferred over, like exterminatus.

@kadaeux Possibly. Or something akin to the Empire at War reinforcement system perhaps.

Waiting for Valraks interview with devs.... twiddling thumbs rapidly....

oh thanks for the reminder

twiddling fiercely..... he said today he was having the interview i have been waiting real hard for today to see it!

@kadaeux said in 'Whats Next At Focus' Video by Valrak:

Oh. On another note.

Note that Valrack mentions in the battle they saw, the Tombship ARRIVED followed by the Ark Mechanicus ARRIVING later.

Confirmed Escalation mission type?

(For those that are unfamiliar with the tabletop. In escalation, both players started with a single squadron of ships, usually a cruiser and maybe escorts if you had them each turn there was a chance that new ships from the players fleets would arrive on the tabletop.

A lucky player could get multiple ships on the board early and begin strategising while the enemy, unfortunate as he or she was, has their ships coming in piecemeal allowing the enemy to chew your forces apart.

Sounds very snow bally.... Not good for gameplay. Both players need to get ships at the same time.

But mismanage that step and the enemy, with relatively fresh ships compared to yours which have sustained damage (maybe criticals or even full on crippled) and the balance of power can flip the other way HARD. In my experience, almost everyone preferred their Battleships to be the last to arrive on the field. Whole, intact, and ready to mop up with high explosive.)

Eeeeh. This game mode sounds like a balancing night mare.

@canned_f3tus said in 'Whats Next At Focus' Video by Valrak:

@kadaeux said in 'Whats Next At Focus' Video by Valrak:

Oh. On another note.

Note that Valrack mentions in the battle they saw, the Tombship ARRIVED followed by the Ark Mechanicus ARRIVING later.

Confirmed Escalation mission type?

(For those that are unfamiliar with the tabletop. In escalation, both players started with a single squadron of ships, usually a cruiser and maybe escorts if you had them each turn there was a chance that new ships from the players fleets would arrive on the tabletop.

A lucky player could get multiple ships on the board early and begin strategising while the enemy, unfortunate as he or she was, has their ships coming in piecemeal allowing the enemy to chew your forces apart.

Sounds very snow bally.... Not good for gameplay. Both players need to get ships at the same time.

But mismanage that step and the enemy, with relatively fresh ships compared to yours which have sustained damage (maybe criticals or even full on crippled) and the balance of power can flip the other way HARD. In my experience, almost everyone preferred their Battleships to be the last to arrive on the field. Whole, intact, and ready to mop up with high explosive.)

Eeeeh. This game mode sounds like a balancing night mare.

Not that hard to balance at all. It's all about making the right choice at the right time (and being lucky enough to pull it off.).

For multi, basically Cruiser Clash is the only type of map to be concerned with getting the balance right. ALL other modes (Except for Fleet Engagement, which is just upscaled Cruiser Clash) are going to be unbalanced in some way.

Things like Blockade Run will be unbalanced in favour of fast factions (and data recovery), assassination will be unbalanced against people with weaker ships overall (or for fast factions, depending on player skill)

Core Battlefleet Gothic came with 10 Scenarios. 5 Raids, 5 Battles.

Raids:

Cruiser Clash
The Bait
The Raiders
Blockade Run
Convoy

Battles:

Exterminatus!
Surprise Attack
Planetary Assault
Escalating Engagement
Fleet Engagement - (Upscale Cruiser Clash)

Cruiser Clash:
Now. Cruiser Clash was a bit different. On TT, for Cruiser Clash you could only take ships up to 185 points, meaning Cruisers were the biggest ships you could field.

The Bait:
The first asymmetrical scenario in the book. The pursuers would start with up to 500 points of ships, the pursued starts with only 250 initially with up to 500 points of reinforcements.
The pursued starts about halfway down the map and is supposed to lure the opposition to the other side where their reinforcements will arrive from.

The Raiders:
Also asymmetrical. The players agree on a points limit, and the attacker gets half of that. But the defenders ships have to start 20cm from one another facing the same table edge and during the first turn have reduced leadership to represent their unalert status.

Surprise Attack:
Fleets are picked ot an equal point value, but the defender gets some extra points to buy static defences based on the size of the battle. At the start, the defender can have D3 ships alert and operating normally, the rest of the defenders fleet has to be deployed orbiting the planet the mission is based around.

Blockade Run:
Asymmetrical, the attacker has half the points of the defender. But the goal for the Attacker is to get as many ships across the other side of the table as possible.

Convoy: Nothing really to say, it's basically the same as in Armada except the table is longer instead of square and the attackers come in from the sides instead.

Planetary Assault: similar to BFG:A, however, on the TT ships would move to a 'low orbit' table and have to reach the atmosphere where they'd drop troops instead of conduct an orbital strike.

Escalating Engagement: Already described that one.

Exterminatus: See Planetary Assault. Except one ship Cruiser-sized or above is designated the Exterminator ship. They sacrifice their frontal armament for their armageddon weapon. Instead of dropping troops, they'd blow the planet away. (Worked best as large fleet battles. I recall playing at my local store as part of a team for a 9'000 point match Imperial vs Chaos, of which 3'000 was my Chaos fleet.)

Fleet Engagement: Basically supersize cruiser clash with some added fun mechanics. Players would scissor paper rock over their chosen 'formation' (Sphere, Wedge or Cross). This would determine how the table was set up.

Actually, if people are interested, I could create a thread cataloging the tabletop scenarios with descriptions (and even screenshots)?

@kadaeux said in 'Whats Next At Focus' Video by Valrak:

@canned_f3tus said in 'Whats Next At Focus' Video by Valrak:

@kadaeux said in 'Whats Next At Focus' Video by Valrak:

Oh. On another note.

Note that Valrack mentions in the battle they saw, the Tombship ARRIVED followed by the Ark Mechanicus ARRIVING later.

Confirmed Escalation mission type?

(For those that are unfamiliar with the tabletop. In escalation, both players started with a single squadron of ships, usually a cruiser and maybe escorts if you had them each turn there was a chance that new ships from the players fleets would arrive on the tabletop.

A lucky player could get multiple ships on the board early and begin strategising while the enemy, unfortunate as he or she was, has their ships coming in piecemeal allowing the enemy to chew your forces apart.

Sounds very snow bally.... Not good for gameplay. Both players need to get ships at the same time.

But mismanage that step and the enemy, with relatively fresh ships compared to yours which have sustained damage (maybe criticals or even full on crippled) and the balance of power can flip the other way HARD. In my experience, almost everyone preferred their Battleships to be the last to arrive on the field. Whole, intact, and ready to mop up with high explosive.)

Eeeeh. This game mode sounds like a balancing night mare.

Not that hard to balance at all. It's all about making the right choice at the right time (and being lucky enough to pull it off.).

Cant balance luck though.

For multi, basically Cruiser Clash is the only type of map to be concerned with getting the balance right. ALL other modes (Except for Fleet Engagement, which is just upscaled Cruiser Clash) are going to be unbalanced in some way.

True the rest of the modes are just for fun a i suppose.

Things like Blockade Run will be unbalanced in favour of fast factions (and data recovery), assassination will be unbalanced against people with weaker ships overall (or for fast factions, depending on player skill)

Core Battlefleet Gothic came with 10 Scenarios. 5 Raids, 5 Battles.

Raids:

Cruiser Clash
The Bait
The Raiders
Blockade Run
Convoy

Battles:

Exterminatus!
Surprise Attack
Planetary Assault
Escalating Engagement
Fleet Engagement - (Upscale Cruiser Clash)

Cruiser Clash:
Now. Cruiser Clash was a bit different. On TT, for Cruiser Clash you could only take ships up to 185 points, meaning Cruisers were the biggest ships you could field.

The Bait:
The first asymmetrical scenario in the book. The pursuers would start with up to 500 points of ships, the pursued starts with only 250 initially with up to 500 points of reinforcements.
The pursued starts about halfway down the map and is supposed to lure the opposition to the other side where their reinforcements will arrive from.

The Raiders:
Also asymmetrical. The players agree on a points limit, and the attacker gets half of that. But the defenders ships have to start 20cm from one another facing the same table edge and during the first turn have reduced leadership to represent their unalert status.

Surprise Attack:
Fleets are picked ot an equal point value, but the defender gets some extra points to buy static defences based on the size of the battle. At the start, the defender can have D3 ships alert and operating normally, the rest of the defenders fleet has to be deployed orbiting the planet the mission is based around.

Blockade Run:
Asymmetrical, the attacker has half the points of the defender. But the goal for the Attacker is to get as many ships across the other side of the table as possible.

Convoy: Nothing really to say, it's basically the same as in Armada except the table is longer instead of square and the attackers come in from the sides instead.

Planetary Assault: similar to BFG:A, however, on the TT ships would move to a 'low orbit' table and have to reach the atmosphere where they'd drop troops instead of conduct an orbital strike.

Escalating Engagement: Already described that one.

Exterminatus: See Planetary Assault. Except one ship Cruiser-sized or above is designated the Exterminator ship. They sacrifice their frontal armament for their armageddon weapon. Instead of dropping troops, they'd blow the planet away. (Worked best as large fleet battles. I recall playing at my local store as part of a team for a 9'000 point match Imperial vs Chaos, of which 3'000 was my Chaos fleet.)

Fleet Engagement: Basically supersize cruiser clash with some added fun mechanics. Players would scissor paper rock over their chosen 'formation' (Sphere, Wedge or Cross). This would determine how the table was set up.

Actually, if people are interested, I could create a thread cataloging the tabletop scenarios with descriptions (and even screenshots)?

There used to be a mode in Star Fleet Command (based on Star Fleet Battles), in which you started with a single ship and when it popped your next ship would come in. Was a good mode, and forced decisions like take your BB first, or keep it until the end.

Was the probation period for press supposed to be lifted in mid-Feb or what?
Still no any information from the event as of 24th Feb?

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