Hello, and welcome once again, to Lord Mortimer’s island.
Today, we will be taking lunch in the Red Salon, and discussing Choice in The Council, and how your decisions will live with you for the entirety of the game.
The world of 1793 is a dangerous one, an aristocratic island filled with world leaders and powerful aristocrats.
In your investigations, conversations and confrontations in The Council, you’ll most likely have to take charge and make choices about how best to proceed. Will you retire for the night, or stay up and investigate the island? Will you help somebody that asks for your help getting information out of someone, or refuse to do so, and potentially lose a key ally on the island?
In one such situation in The Council, you’ll have the opportunity to help somebody out of a sticky situation, and should you choose to aid them, you will open access to a whole new storyline in the game.
Should you fail, due to failing a Confrontation or not having enough points in a skill, you could potentially miss out on this whole path. Getting knocked out and physically injured is a very real possibility in The Council, and some decisions could lead to entire swathes of the game being changed into a wildly different experience based on your playstyle and the choices you have made.
This whole situation could be missed by choosing not to investigate a room when offered the opportunity, and instead could lead to an entirely different set of consequences later on. Any choices you do make will not only impact the current chapter but all subsequent chapters as well.
These permanent choices and the branches they will create are key in deciding what will happen during your playthrough, and the obstacles you will face throughout. Should you receive a physical injury, it will stick with you for the rest of the game.
Choose wisely, your fate is in your hands, and you never know what could happen.
The Council releases on PC, PS4 and Xbox One in March, 2018.