Info for modders and mappers regarding my latest map.

I wanted to share with the community how I was able to create the high rock overhangs over the trails, and little cave areas. Spots that would normally make your camera go all weird, in my map this isn't so. Your free to drive thru under the rocks in 3rd person without the frustrating camera. I achieved this by simply adding to the class xml.

<ModelBrand "ClipCamera=false">

@drgonzo1489 awesome, this will be a nice one to have. thank you for sharing this.

Oh, is that what stops the camera going above etc, and all wonky?

If so brilliant.. cave systems incoming!

@digital-x said in Info for modders and mappers regarding my latest map.:

Oh, is that what stops the camera going above etc, and all wonky?

If so brilliant.. cave systems incoming!

Yea that's what that means lol legit caves are definitely gonna be able to happen I would suggest, and I'm gonna include with my custom object pack when done. But adding this line to all bridges aswell I'm going to update my map with the edited bridge xmls.
Cheers guys!

Here comes the obvious stupid question: What class.xml file?

@joridiculous depends what model your adding it to lol

@drgonzo1489 sick man! thanks for sharing!

@joridiculous lol well it is all relative to what object your trying to remove clipping from....

This is some great info! Thanks!

@sully-courage I like seeing what comes of these little discoveries when shared with the community! That's the whole point in a modding community after all...👍

last edited by DrGoNzO1489

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