last edited by Mori-Mori
Oh, it seems I was wrong, in the end. Quoting CRP:
There are three methods recommended for a commissioner to choose from for using the Special Play Cards in his league.
- The Special Play Card decks are added to the list of Inducements that each coach may purchase on page 28. Special Play Cards should be limited to no more than 5 total draws from all the decks.
- The Special Play Card decks are used in replacement of the Inducements listed on page 28. Special Play Cards should be limited to no more than 5 total draws from all the decks.
- Special Play Cards cannot be used as Inducement purchases. Each coach is instead given between 50,000 and 200,000 gold pieces (commissioner’s choice) useable solely for the purchase of Special Play Cards at the start of each match. This gold cannot be carried over beyond the current match and is in addition to any Inducement gold received by the team for this game.
Note: If a league uses both the Special Play Cards and the Inducement System on page 28, coaches should be allowed to purchase Special Play Cards and see which card(s) they draw before purchasing any other inducements.
So even CRP actually allows to distribute those cards for free before each match! The only change I would still make here is to not allow coaches to choose decks for those free cards - I believe I heard from somebody on Fumbbl that meta already is devised, and some decks are considered much more useful than others, so it will reduce variety, as mostly only popular decks will be used. In addition, some decks are extremely powerful (they usually have less cards in them). So I think a better approach is to randomly choose a card from the whole set of all cards (like there is no decks at all) when handing them off to coaches - this way rare and powerful cards will have lesser chance to be drawn. For those cards purchased as inducements I think choice should be allowed, though.
@Memlok said in Special Play Cards - when?:
It would be cool but I am guessing that the budget is tight and they want to release as much of important and more popular features as possible. Some just don't make the cut.
Well, I can understand this, but still it's part of the core mechanics, and it really seems like something that may add much more flavor and fun to the game. Implementing it in the future could become one more selling feature for the game.