@supercancellife said in buggy "retro cam" bouncing around with taill trailers:
I get the cynism but personally i am hopeful the team now has some more budget to work on these things with the amount of copies they sold and their stronger partnership with Focus.
I mean, they already added a retro cam so why wouldn't they take that effort to improve it some more?
As i am on PS4, could someone tell me this "retro" cam is what is sounds like, the same cam as we know from ST / MR? Hard to tell from a video but it does seems like it?
The retro cam is actually called Legacy and is carried over from the Spintire days. It was a point of bitter contention, but also a big part of the identity of the game.
Default cam : centered on the truck, you circle strafe the truck and it's centered on it at all times.
Legacy : different "anchor points" are scattered around and over the truck, and when you move the camera around, it snaps itself to those anchor points (usually the wheels, but it's hard to describe). Each anchor point offers a radius of a certain angle that allows you to "turn your neck" without circle strafing to the next anchor point. If you exceed the rotation that your "neck" offers, the camera moves to the next anchor point. So essentially you can circle strafe around the truck AND turn your neck to look around. It takes some practice and getting used to, especially when toying around with over-the-cab views but I think it's an incredibly clever and super cinematic system that was masterfully augmented by the quick snap hotkeys that got removed.
Mudrunner was the best camera system (both legacy and default) that these games ever had.