I used to have the tabletop game back in the day, and I've spent a couple hundred hours playing BB2 on PS4 and PC. It's a lot of fun, but I have also ragequit more than any other game (only against AI, don't worry), largely because it is too faithful to the tabletop version. Apologies if others have posted similar ideas. Here are some things that would improve BB dramatically:
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Halves must end with a score or a turnover. For the love of blood. Ending the half just because the 8th/16th turn is over is the opposite of fun. Play should continue -- as it does in the real sports BB riffs on -- until something decisive happens. If you're controlling the ball, you should be able to keep advancing until someone takes you down, or you score. This would also help limit the effectiveness of the "2-1 Grind" strategy, which turns most games into dull, low-scoring stalemates. BB should be more like gridiron and rugby, and less like football/soccer -- scoring makes games fun!!
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Balance passing to make it an effective, fun way to play (and not just for elves). The game currently favours bashing and smashing, and turns any ball transitions (picking up, throwing, catching) into a white-knuckle adventure. The D6 is just too crude an instrument for what it's being used for here. The 1 in 3 chance to fail while picking up a loose ball with no one around, for an "average" agility player, is absurd. Two dice rolls for every pass, with negative mods for nearby player, is absurd. 17% MINIMUM chance to intercept is absurd. (NFL interception rates are about 1.5-1.8% these days.) I have a veteran Amazon team with great throwers and catchers, but I never exploit them because the risk-reward balance makes it never the smart thing to do.
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When you strip the ball from an opposing player, it should not automatically land in the hands of a player on your team who's already moved unless it's in the team's best interests. I've lost numerous scoring chances because of that plus #1, above, the fun-sucking "game over because it's the last turn" logic.
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Kick is a potentially great skill, but its deployment/execution makes no sense to me. The ball should land within 3 squares of the point you want it to. I routinely get two options along a line that runs six squares from the point I picked -- I feel like it's bugged, because that makes no sense.
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Balance the teams. As others have pointed out, the game is not balanced because there's one specific play-style and one specific strategy (the 2-1 grind) that work better, so having 32 or 64 or 128 teams to choose from doesn't really make any difference as long as only 5 of them can actually compete because their traits align with that style.
I hope BB3 incorporates some of these things -- even just as optional rulesets. Or mod possibilities.