2 Skills for the Admiral ship and 2 fleet wide Abilities.
I'm wondering if we'll be picking the skills and abilities before or after we know our enemy fleet.
In my opinion: picking the skills and abilities before we know, we'll always make the same, what we think are the best; safe picks.
If we pick after seeing which race, we'll be far more likely to make counter measure choices which makes the games feel different. This adds replay-ability!
In BFG1 with so many choices you can tailor a well rounded ship, for example a Dauntless Light Cruiser that can Kite Orks; Chase/Hug Chaos, and have the range to counter Eldar's hit and Run tactics. In BFG2 this won't be possible. Choosing skills and abilities before we know our opponent's fleet will ultimately limit the choices we make over time.
My suggestion: I'm sure there will be a timer on the MP fleet selection screen. Let us also make our skill and ability choices. It's only 4 more clicks.
What do the rest of you think, Apply Skills and Abilities before or after we know our opponent's fleet? Don't knee jerk, give your answer some thought before you submit. Think through both scenarios.