Multiplayer

2 Skills for the Admiral ship and 2 fleet wide Abilities.

I'm wondering if we'll be picking the skills and abilities before or after we know our enemy fleet.

In my opinion: picking the skills and abilities before we know, we'll always make the same, what we think are the best; safe picks.

If we pick after seeing which race, we'll be far more likely to make counter measure choices which makes the games feel different. This adds replay-ability!

In BFG1 with so many choices you can tailor a well rounded ship, for example a Dauntless Light Cruiser that can Kite Orks; Chase/Hug Chaos, and have the range to counter Eldar's hit and Run tactics. In BFG2 this won't be possible. Choosing skills and abilities before we know our opponent's fleet will ultimately limit the choices we make over time.

My suggestion: I'm sure there will be a timer on the MP fleet selection screen. Let us also make our skill and ability choices. It's only 4 more clicks.

What do the rest of you think, Apply Skills and Abilities before or after we know our opponent's fleet? Don't knee jerk, give your answer some thought before you submit. Think through both scenarios.

last edited by Bellumvinco

We don't know how these abilities will be balanced or what they will do yet, so we cant assume too much, but my take is: most likely fleets will be specialised to less of an extreme, and will also reduce the versatility of individual vessels. This eliminates a lot tactical variance, and makes fleets more samey.

BUT, and its a big but, it creates a more fair playing field that new players can enter and be reasonably competitive in terms of equipment. Skill and experience will take more of a role than simply having a maxed out fleet build vs someone who doesn't.

Another thing is that the number of factions has doubled. So the tactical variance within each faction being reduced probably wont be as noticeable in the grand scheme of things.

So honestly, limiting choice a bit doesn't bother me at all. The potential benefits outweigh what is being lost.

@caliger_reborn I'll say this, you have a very firm grasp for the obvious. I noticed you didn't answer the question. Very PC of you. For fear that I wasn't clear concerning what the post was about I changed the wording and highlighted the question. Hope ya have a nice day bud! See you in game. 😜

I think that we should by our fleets, then the computer randomly assigns them. Figure it out during battle ladies and gents!

I hope it's clear i'm joking.

What I would like to happen is for us to choose abilities and skills after we know what we are facing, but I see no reason why they would change the existing system where you choose before.

I'm a bit mixed on this one. The last thing I want to see is something like TWW (Total War Warhammer) where guys get thrown into a queue, and then proceed to list tailor to each other for 20 minutes not knowing what each of them is going to bring. It's even worse in that game because you can switch races as well, so there was this constant dance of me picking Bretonninans vs. Vamps and they then switch to Skaven and I'll switch to something else.

List tailoring sucks on the table, sucks online, and is generally a pretty lame way to play any game with "build lists" and what not.

What I would prefer, and I don't have enough info on what Tindalos is doing is just jump into a queue with a "balanced" list and play. That's how most tournament structures are in the table-top, and if I'm coming to the table with a tailored list against X meta, there's a chance I'm going to run into a Y list that's non-meta and will just roflstomp me. An example here would be a lance-heavy fleet vs. an armor saturated meta and then running into greentide in your first round.

Queue with balanced, pre-constructed lists for max enjoyment IMO. If not this, then lock into a faction and enter the queue, then pick upgrades.

last edited by LKHERO

im still undecided on this but the best seems to me
pre chosen fleet and upgrades but decide skills before match
ofcourse it depends on what the skills will be

What I would like to see is:

Timer a couple minutes should be more than enough.

  1. We pick our fleet/race.
  2. We pick our ships, Submit fleet.
  3. After ships are locked in: we see which fleet/race our opponent is using. Of coarse we don't know their fleet comp, just like BFG1.
  4. We choose 2 Skills and 2 Abilities.
  5. Final Submit, deploy, have fun!
last edited by Bellumvinco

@caliger_reborn said in Multiplayer:

We don't know how these abilities will be balanced or what they will do yet, so we cant assume too much, but my take is: most likely fleets will be specialised to less of an extreme, and will also reduce the versatility of individual vessels. This eliminates a lot tactical variance, and makes fleets more samey.

BUT, and its a big but, it creates a more fair playing field that new players can enter and be reasonably competitive in terms of equipment. Skill and experience will take more of a role than simply having a maxed out fleet build vs someone who doesn't.

Another thing is that the number of factions has doubled. So the tactical variance within each faction being reduced probably wont be as noticeable in the grand scheme of things.

So honestly, limiting choice a bit doesn't bother me at all. The potential benefits outweigh what is being lost.

Well in the previous BFGA everyone was playing the same cookie cutter builds for their races anyway and people stuck with the meta picks to win. So i dont see much changing. 2 fleetwide upgrade is still gonna be a big deal though and i dont see it as limiting cause you still can have a diverse playstyle with the large amount of ships you bring to the table.

I agree though. The benifits gained from theze changes will help make multi easier to balance because it was impossible in the first one. And the rediculous upgradability was part of the balance problems.

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