unasked questions

narvhals
will they be a thing? valrak forgot this question

Not so much an unasked question as an un-needed one. They're entirely non-combat capable vessels, they don't have any role in BFG.

cant jump out without one
they are an essential part of tyranid fleets

atleast in the campaign they should be a critical part

last edited by Ashardalon

Narvhals allow Tyranids to navigate safely across large distances on a inter-galatic scale. They guide them through the void per se, and once Tyranids get within a safe range, they use basic propulsion to get the rest of the fleet to their destination. This is why sometimes Tyranid invasions can take years to actually happen.

In BFG, we can assume that the Narvhal's purpose has already been filled. This is why they're in the foot notes and don't have a battle profile. We can assume that they've been reabsorbed by the fleet after their purpose has been fulfilled.

Maybe change the title of this thread, unless your purpose is to ask more unasked questions and not something specific to Tyranid Narvhals.

last edited by LKHERO

@ashardalon

Tyranid ships can't jump out at all (or shouldn't be able to). The Narvhal is useless in-system and has no role. It's an inter-stellar tugboat.

@lkhero said in unasked questions:

Narvhals allow Tyranids to navigate safely across large distances on a inter-galatic scale. They guide them through the void per se, and once Tyranids get within a safe range, they use basic propulsion to get the rest of the fleet to their destination. This is why sometimes Tyranid invasions can take years to actually happen.

In BFG, we can assume that the Narvhal's purpose has already been filled. This is why they're in the foot notes and don't have a battle profile. We can assume that they've been reabsorbed by the fleet after their purpose has been fulfilled.

Maybe change the title of this thread, unless your purpose is to ask more unasked questions and not something specific to Tyranid Narvhals.

It wouldn't have been reabsorbed, Starships are too large for that. But it is likely that Narvhals don't enter a system until it's considered safe for it to enter and feed to power the trip to the next target system. Either way, it's still a non-combatant.

Which does bring up another Tyranid related question. Basically, Tyranids don't have merchant ships, are they going to even be permitted ot be defender in an Escort mission?

@lkhero said in unasked questions:

Narvhals allow Tyranids to navigate safely across large distances on a inter-galatic scale. They guide them through the void per se, and once Tyranids get within a safe range, they use basic propulsion to get the rest of the fleet to their destination. This is why sometimes Tyranid invasions can take years to actually happen.

In BFG, we can assume that the Narvhal's purpose has already been filled. This is why they're in the foot notes and don't have a battle profile. We can assume that they've been reabsorbed by the fleet after their purpose has been fulfilled.

Maybe change the title of this thread, unless your purpose is to ask more unasked questions and not something specific to Tyranid Narvhals.

if other questions have been missed i welcome them here
i will be mostly a nid player so that is the questions i have

also, they dont get reabsorbed, once the system is eaten they need to leave again and growing a new one every time would be a massive waste

@kadaeux Necrons don't either, and I'm iffy on whether the Druhkari do.

@nemesor-xanxas said in unasked questions:

@kadaeux Necrons don't either, and I'm iffy on whether the Druhkari do.

Good point, and if the Necrons did nobody could pin them in place long enough. And the Dark Eldar... no transports don't feel like their thing...

@ashardalon said in [unasked questions]

also, they dont get reabsorbed, once the system is eaten they need to leave again and growing a new one every time would be a massive waste

actually it makes a lot of sense that they do reabsorbed narvhal. i mean, tyranids reabsorb unneeded ground forces when absorbing biomass of the worlds they have defeated to regain strength.

if i understand the

warping space-time between the origin and destination,

correctly, then the travel time is a lot longer for the tyranids perspective compared to the people watching from a distance, so tyranids would need to regain their strength by absorbing the narvhal before starting the attack

last edited by shadowsfm

problem is that while a narvhal is small (for a nid ship) it is incredibly resource intensive
its comparable to reabsorbing a swarmlord instead of 10 gaunts, sure same biomass but a way bigger investment
a narvhal is all sensors, its highly specialized and takes more resources to make then they would get back
every redigestion some intricacy is lost as seen in hive fleet gorgons lack of synapse creatures

@shadowsfm said in unasked questions:

@ashardalon said in [unasked questions]

also, they dont get reabsorbed, once the system is eaten they need to leave again and growing a new one every time would be a massive waste

actually it makes a lot of sense that they do reabsorbed narvhal. i mean, tyranids reabsorb unneeded ground forces when absorbing biomass of the worlds they have defeated to regain strength.

There is a vast difference between them.
Absorbing ground forces is like you or me eating a bowl of soup... that you made... don't examine that part of the metaphor too closely.
Absorbing a Narvhal is like cutting off your own legs and eating them because you don't feel like walking.

They don't absorb and never would absorb a Narvhal. It would be suicide. "Oh, our fleet is trying to leave the system, I suppose we can wait six months to grow a new capital ship!"

if i understand the

warping space-time between the origin and destination,

correctly, then the travel time is a lot longer for the tyranids perspective compared to the people watching from a distance, so tyranids would need to regain their strength by absorbing the narvhal before starting the attack

You're definitely not understanding it correctly. The Warping Spacetime is just describing what the Tyranids manipulate to create their travel corridor. The same stuff Black Holes screw with and theoretical wormholes manipulate.

As described, the transit time for the Tyranid fleet is ultra fast, what takes time is slowboating into the target system because the Narvhal can't drop the fleet too close to the target system.

Absorbing the Narvhal also wouldn't give them any strength at all. Let's factor in the description and pictures of Dalki Prime.

The Tyranids consumed a roughly earth-like world including about 4% of it's mass, something like a few million times the mass of the hive fleet itself. The lore already states that they have no explanation for where most of the mass the Tyranids consume goes. So it's not like they're running out when they get there. (The lore does also theorise that there are moon-sized Tyranid tankers attached to hive fleets that don't move in until they have already 'won' the system.)

Another unasked question: Necron weapons vs Holofields. This was a distinct rule in TT and is a feature in lore as well. None of the variants (Corsair kinetic, standard craftworld, mimic engine, or shadow fields) work against Necrons immensely superior sensors/weapons. Now while I love lore and would be annoyed by any features removal, this is something that must be asked before any balance can be considered.

kind of off topic
but lore question
who built eldar ships when they where made for fighting necrons?
did they only pilot old one ships?
and why did they completely forget their arch nemesis later and make ships so vulnerable to them
only faction that knows of necrons before they woke up and they make themselves completely vulnerable to them
did they have completely different ships pre fall?

last edited by Ashardalon

@ashardalon In order
-As far as we know they built them themselves
-Unknown
-Because by fighting the necrons while they were trying to stop the daemons they let said daemons run rampant and kill almost all the eldar, and with it their history. Their ships were never good at fighting the crons, its just there were a lot of them and only fought the crons after they exhausted themselves fighting the old ones/krork/c'tan/everyone else and then the daemons.
-I believe the crons were legends to most eldar at the point of the fall
-Considering the Druhkari are just pre-fall eldar and they still use similar ships, combined with the craftworlds being pre-fall ships, I do not believe their ships were any different pre-fall.

@nemesor-xanxas said in unasked questions:

Another unasked question: Necron weapons vs Holofields. This was a distinct rule in TT and is a feature in lore as well. None of the variants (Corsair kinetic, standard craftworld, mimic engine, or shadow fields) work against Necrons immensely superior sensors/weapons. Now while I love lore and would be annoyed by any features removal, this is something that must be asked before any balance can be considered.

The removal of "ignores eldar holofields/shadowfields is one thing i'd support removing for simple reasons of gameplay balance, on TT it was ridiculous to the point that if you played an Eldar fleet and the opponent started putting down Necron models you just conceeded the battle and went home, because you couldn't outrun them, you couldn't use your holofields against them, your armour wasn't good enough to stop lightning arc batteries...

@ashardalon said in unasked questions:

kind of off topic
but lore question
who built eldar ships when they where made for fighting necrons?

Early on I believe that they helped man Old Ones vessels before they learned to make their own.

and why did they completely forget their arch nemesis later and make ships so vulnerable to them

The Necrontyr passed into Legend 100% modern Eldar only remember them as bogeymen in their darkest oldest myths, but more importantly, the Necrontyr were (with the C'tan) had completely mastered the physics of realspace, look at the lore encounters with Necron ships and Void Shields etc don't stop Necrons on a naval scale (See the battle of Amarah, where a Necron fleet was killing hundreds of IoM vessels, the only mention of the void shields being how they burst in actinic light as the neutronium chunks of star were hurled through the ships at near lightspeed.)

Lorewise, we've never actually seen shields properly defend against a Necron assault. Holofields may have been a desperate development to try and avoid being hit by weapons their defenses couldn't stop anyway, in counter, the Necrons developed the Lightning Arc batteries that just ignored holofields completely.

only faction that knows of necrons before they woke up and they make themselves completely vulnerable to them
did they have completely different ships pre fall?

They definitely had different ships pre-fall. The Drukhari actually have more resemblance to pre-fall Eldar tech than the Craftworlds (let alone Maiden Worlds) as the Drukhari are built on that core of Eldar civilisation that basically saved themselves by pure luck. As noted, the Dark Eldar equivalent to the Bright Lance is an exotic dark matter weapon where the Bright Lance is just super-refined laser technology.

Of course, that is mostly speculation as it may simply be divergent tech bases since the fall. The Drukhari didn't dare use psy-based tech anymore and had to revisit or develop more conventional tech (possibly basing it off of rudimentary understanding of Necron sciences, like their bombers Death Spheres and the resemblance they have to the Necrons own antimatter bombs.) Where the craftworlds further developed psitech because of a lack of material resources, thus tapping into the bonesingers to weave it out of warp-stuff.

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