They are a part of the core mechanics, and it really seems like something that may add much more flavor and fun and variety to the game. Implementing it in the future could become one more selling feature for the game. Though I understand it's extremely complex task, but first not having them in the old game, and now in the new one, seems really discouraging. Adding them would prove that the project is definitely evolving, not only in terms of visuals.
There are three methods recommended for a commissioner to choose from for using the Special Play Cards in his league.
- The Special Play Card decks are added to the list of Inducements that each coach may purchase on page 28. Special Play Cards should be limited to no more than 5 total draws from all the decks.
- The Special Play Card decks are used in replacement of the Inducements listed on page 28. Special Play Cards should be limited to no more than 5 total draws from all the decks.
- Special Play Cards cannot be used as Inducement purchases. Each coach is instead given between 50,000 and 200,000 gold pieces (commissioner’s choice) useable solely for the purchase of Special Play Cards at the start of each match. This gold cannot be carried over beyond the current match and is in addition to any Inducement gold received by the team for this game.
Note: If a league uses both the Special Play Cards and the Inducement System on page 28, coaches should be allowed to purchase Special Play Cards and see which card(s) they draw before purchasing any other inducements.
The 3rd item seems like THE thing to me. So CRP actually allows to distribute those cards for free before each match! It would allow to spice up game significantly without even deviating that much from core tabletop mechanics!
The only change I would still make here is to not allow coaches to choose decks for those free cards as I believe meta already is devised, and some decks are considered much more useful than others, so it will reduce variety, as mostly only popular decks will be used. In addition, some decks are extremely powerful (they usually have less cards in them). So I think a better approach is to randomly choose a card from the whole set of all cards (like there are no decks at all) when handing them off to coaches - this way rare and powerful cards will have lesser chance to be drawn, and coaches won't be able to increase their odds to draw them by choosing corresponding deck.
Thus instead of giving them money to buy them, as recommended by CRP, they are just given some fixed number of cards each. An approach from BB2016/DZ can be used here, where number of cards to draw is tied to overdog's TV, plus player must discard one card of his choice (so if 5 were drawn, he can keep only 4)
For those cards purchased as inducements (if allowed; I think adding them only as inducements is a waste of all those efforts, as they will do a little difference and will be rarely used; handing off them for free before each match is a totally new winning feature adding a lot of variety to the game, so it must be prioritized) I think choice should be allowed, though.
This feature should be made optional for private leagues.